Manuale d’uso / di manutenzione del prodotto DFS-700 del fabbricante Sony
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DME Switc her 3-203-834- 12(1) DFS-700/700P Operating Instructions Before operating the unit, please read this manual thoroughly and retain it for future reference.
2 For customers in the USA (DFS-700 only) This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment.
Table of Contents 3 Chapter 2 Location and Function of P arts and Contr ols Chapter 1 Overview T able of Contents Features of This System ................................................ 1-1 Option Boar ds .............................................
4 Table of Contents T ab le of Contents Chapter 4 Ad vanced Operations Chapter 3 Basic Operation (Continued) Inserting Characters and Graphics (1) — Title K ey ... 3-33 Luminance K ey .............................................................. 3-33 Chroma K eying .
Table of Contents 5 Chapter 5 Contr ol From Editing Contr ol Units Contr ol From the PVE-500 ............................................ 5-1 Preparations ...................................................................... 5-2 Cut Editing .........
6 Table of Contents T ab le of Contents Appendixes W arning Messages ........................................................ A-1 Effect T ype List .............................................................. A-3 Effect Contr ol P arameter List ....
Chapter 1 Overview 1-1 Chapter 1 Over vie w Features of This System The Sony DFS-700/700P DME Switcher is a Digital Multi Effects system, offering high-performance effects at high image quality. The system consists of a processor unit and control panel.
Chapter 1 Overview 1-2 Chapter 1 Overview Color correction function A YUV color correction function is provided for white balance adjustment and general color adjustment.
Chapter 1 Overview Chapter 1 Overview 1-3 Option Boar ds The DFS-700/700P system has the following option boards. BKDF-701 SDI and Component Input Board When this board is installed, it allows all eight video inputs to be used as either SDI or analog component inputs.
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Chapter 2 Location and Function of Parts and Controls 2-1 Chapter 2 Location and Function of P ar ts and Contr ols Contr ol P anel This section describes the control panel, which is divided into several sections, as shown below. See the page numbers shown in parenthesis for more details.
Chapter 2 Location and Function of Parts and Controls 2-2 Chapter 2 Location and Function of Parts and Controls 1 Delegation section 1 Delegation buttons CCR TITLE 1 SOURCE TITLE 2 SOURCE DSK FILL SUP.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-3 2 Primary cross-point bus section BACKGROUND BLACK MEMORY INT VIDEO 1 2 3456 7 8 FOREGRO.
Chapter 2 Location and Function of Parts and Controls 2-4 Chapter 2 Location and Function of Parts and Controls 3 Effect transition section EFFECT DSK FTB SET TRANS RATE N/R REV MIX EFFECT TITLE CUT A.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-5 9 N/R (normal/reverse) button To carry out an effect in normal/reverse (i.e. alternating) mode, press this button, turning it on. It lights automatically for animation effects and title keys.
Chapter 2 Location and Function of Parts and Controls 2-6 Chapter 2 Location and Function of Parts and Controls 5 PATTERN/KEY PAD buttons These function as shown in the following table, according to the selected mode. Changing labels You can change the labels on the buttons, using the supplied labels.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-7 3 DSK (downstream keyer) button Press this button, turning it on, to insert the downstream key set by the DSK section buttons in the menu control section into the program output video.
Chapter 2 Location and Function of Parts and Controls 2-8 Chapter 2 Location and Function of Parts and Controls MASK button: Press this button to mask off a part of the key source signal. When you press this button, it lights, and the system is now in mask mode, and you can select a rectangular mask in the effect control section.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-9 4 CCR, LIGHTING, and MATTES buttons CCR (color corrector) button: Press this button to use the color corrector. When you press this button, it lights, and you can adjust the color corrector settings in the effect control section.
Chapter 2 Location and Function of Parts and Controls 2-10 Chapter 2 Location and Function of Parts and Controls 8 Effect control section INITIAL PATTERN ADJ PAGE F1 F2 F3 F4 F5 2 INITIAL button 3 PAGE button 5 Control knobs 6 F1 to F5 buttons 1 Menu display 4 PATTERN ADJ button 1 Menu display This shows system and effect settings.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-11 • Changing a setting value preceded by “+” (setup menu operations) Hold down the corresponding F button (F1 to F5), and turn the control knob.
Chapter 2 Location and Function of Parts and Controls 2-12 Chapter 2 Location and Function of Parts and Controls 4 HOLD INPUT button To hold the primary cross-point bus settings and the auxiliary bus settings (signal selections) fixed when recalling a snapshot, press this button.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-13 Pr ocessor Unit Fr ont P anel Power indicator Power switch Power switch and indicator This powers the unit on and off. Press the “ ” side of the switch to power on, and the “ ” side to power off.
Chapter 2 Location and Function of Parts and Controls 2-14 Chapter 2 Location and Function of Parts and Controls 1 PGM OUT (program output) connectors These output the final program output, that is, the video to which effects have been applied. Connect to VTR (recorder) and program monitor video input connectors.
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-15 7 CLEAN OUT connector (BNC-type) Outputs serial digital signals (270 MHz). Using the setup menu, you can select the output from the following three signals.
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Chapter 3 Basic Operation 3-1 Chapter 3 Basic Operation DME Switcher Intr oduction This section selects two of the many effects provided by the DFS-700/ 700P as examples, and describes the basic flow of operations to use them. It also describes the demonstration function, which automatically executes one hundred sample effects.
Chapter 3 Basic Operation 3-2 Chapter 3 Basic Operation Example Operation (1): Wipe In this example we’ll use the AUTO TRANS button, to make a wipe, with the new image appearing from the center of the screen. Setting items As an example, we’ll set the control panel as follows.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-3 <Preparation> <Image selection> Procedure 1 Pull the fader lever toward you as far as it will go. 2 Press BACKGROUND Bus button 1. The pressed button lights red, and the video signal connected to the VIDEO INPUT 1 connector is selected as the background image.
Chapter 3 Basic Operation 3-4 Chapter 3 Basic Operation 5 Press button 9 in the pattern/numeric keypad. The button lights, and this selects the wipe assigned to this button (pattern number 24). The PATTERN NUMBER display window shows “0024”. 6 Press the SET button once or twice, so that the EFFECT display window mode indicator lights.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-5 Example Operation (2): Picture-in-Picture Using the fader lever, we’ll insert the foreground image within the background image. We’ll apply a border around the edge of the foreground image. Setting items As an example, we’ll set the control panel as follows.
Chapter 3 Basic Operation 3-6 Chapter 3 Basic Operation Procedure 1 Pull the fader lever toward you as far as it will go. 2 Press the MATTES button in the menu control section, and display page 1 of the MATTE menu, then with the F1(SELECT) button select “INT V”.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-7 <Effect execution> 6 In the numeric keypad, press buttons 1, 1, 0, 0, in that order. The PATTERN NUMBER display window shows “1.1.0.0.”. 7 Press the ENTER button. The dots to the lower right of the digits disappear, and picture-in- picture, or pattern number 1100, is selected.
Chapter 3 Basic Operation 3-8 Chapter 3 Basic Operation Demonstration The DFS-700/700P is equipped with a demonstration function, which automatically plays back one hundred effects stored in ROM in the processor unit.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-9 To end the demonstration Press the AUTO TRANS button once more. The demonstration ends, and the control panel settings are those of the last effect in the demonstration.
Chapter 3 Basic Operation 3-10 Chapter 3 Basic Operation Using the Menus This unit incorporates menus for various effect settings and internal color matte settings, and also a setup menu for system settings. This section describes the basic menu operation.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-11 Changing settings • For settings with values shown in letters, press the corresponding one of buttons F1 to F5. In the text, this is shown as “the F1(SELECT) button,” with the setting name after the button name F1 to F5.
Chapter 3 Basic Operation 3-12 Chapter 3 Basic Operation Selecting Images BF F B B: background image F: foreground image B F B B: background image F: foreground image Backgr ound Image and Foreground .
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-13 Selecting the background image and foreground image As the background image and foreground image you can select any of the video signals connec.
Chapter 3 Basic Operation 3-14 Chapter 3 Basic Operation Switching the internal video signal selected by the INT VIDEO button To switch the internal video signal selected by pressing the INT VIDEO button on either the background bus or foreground bus, use the following procedure.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-15 Previewing the image after an effect is executed Select the background image and foreground image, and set up the effect, then move the fader lever to the opposite end. You can now check on the program monitor the result of carrying out the currently set effect.
Chapter 3 Basic Operation 3-16 Chapter 3 Basic Operation Selecting Signals Output to the A uxiliar y Bus To select the signal to be output to the auxiliary bus, press the desired AUXILIARY button (BLACK, 1 to 8, MEMORY, or INT VIDEO), turning it on.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-17 Selecting an Eff ect This section describes the types of effects you can use on this system, and how to select an effect. T ypes of Effect The DFS-700/700P has more than 450 built-in effect patterns provided as standard.
Chapter 3 Basic Operation 3-18 Chapter 3 Basic Operation Example Effects This section shows as examples the effect patterns (“direct patterns”) which you can access simply by pressing a button in the pattern/numeric keypad.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-19 The foreground image appears in the upper left corner, and fills the screen in a series of vertical strips. The foreground image appears from the right, and slides over the background image to the left.
Chapter 3 Basic Operation 3-20 Chapter 3 Basic Operation The foreground image appears as though progressively covering the background image. The foreground image appears in a ball shape in the upper right.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-21 Nonlinear effects These effects include effects such as ripples, under names such as lens, burst, explosion, swirl, and rings. Two-channel DME effects These effects combine two foreground images with the background image.
Chapter 3 Basic Operation 3-22 Chapter 3 Basic Operation 3D mapping effects These effects use nonlinear image processing techniques. They include 3D page turn, 3D beveled edge, and so on. Note Using 3D mapping effects requires the optional BKDF-712 3D Video Mapping Effects Board.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-23 Selection in Direct P attern Selection Mode In the direct pattern selection mode, pressing any button (other than INS, DEL, UP, DOWN, or ENTER) in the pattern/numeric keypad directly selects an effect pattern.
Chapter 3 Basic Operation 3-24 Chapter 3 Basic Operation Selection in P attern Number Specification Mode In the pattern number specification mode, you select the desired effect pattern by entering the number. Procedure To select an effect pattern in the pattern number specification mode, use the following procedure.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-25 If you enter a wrong number Before pressing the ENTER button press the P IN P/RST button to cancel the wrong number, then enter the correct number.
Chapter 3 Basic Operation 3-26 Chapter 3 Basic Operation Modifying the Boundary — Bor der , Soft Edg e, Be veled Edge , and Cr op You can apply a border to the boundary between the foreground image and background image, or mask unwanted parts of the image.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-27 To blur the image boundary Use the following procedure. 1 Press the SOFT button in the EDGE section, turning it on, and display page 1 of the EDGE menu.
Chapter 3 Basic Operation 3-28 Chapter 3 Basic Operation Indications in the EDGE menu with square brackets [ ] The parameters in the EDGE menu for functions which are turned off appear in square brackets [ ]. For example, when the border function is off, when you display the EDGE menu the setting for Border appears in square brackets.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-29 Changing the P attern P osition and Siz e — Location (X)(Y)(Z) You can adjust the position and size of an effect pattern when inserting a foreground image into the background image. Note For some effect patterns it is not possible to change their position and size.
Chapter 3 Basic Operation 3-30 Chapter 3 Basic Operation 3 To move the pattern in the depth direction (z-axis), turn the Z-knob in the location section.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-31 Modifying the P attern — User Modifiable Eff ects User modifiable effects are those effects for which you can modify the effect pattern by varying the parameters. The variable parameters vary from effect to effect.
Chapter 3 Basic Operation 3-32 Chapter 3 Basic Operation Example of user modifiable effect parameters As an example, if you select mosaic (pattern number 1016), the following parameters appear in the menu display.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-33 Inser ting Characters and Graphics (1) — Title K ey You can insert (or superimpose) text and graphics into the background image while applying effects. You can use either a luminance key or a chroma key for this insertion.
Chapter 3 Basic Operation 3-34 Chapter 3 Basic Operation Procedure To insert text and graphics in a background image by means of a luminance key, use the following procedure. 1 With the BACKGROUND bus buttons, select the background image. The selected background image appears on the program monitor.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-35 4 In the TITLE section of the menu control section, press a LUM button, turning it on. The luminance key menu appears in the menu display. In the following example, the LUM button in column 1 is lit.
Chapter 3 Basic Operation 3-36 Chapter 3 Basic Operation Inser ting Characters and Graphics (1) — Title Ke y Chroma K eying In chroma keying, a key signal is created based on a specific reference color in the foreground image, and used to replace the corresponding parts of the foreground image by the background image.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-37 Auto chroma keying To combine the background image and foreground image by auto chroma keying, use the following procedure. 1 Select the background image with the BACKGROUND bus buttons. The selected background image appears on the program monitor.
Chapter 3 Basic Operation 3-38 Chapter 3 Basic Operation Inser ting Characters and Graphics (1) — Title Ke y 4 In the TITLE section of the menu control section, press the CRK button, turning it on. In the menu display page 1 of the chroma key menu appears.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-39 Making fine adjustments to the composite image Following the manual chroma key procedure (see next page) , adjust the hue, clip, and gain for the specified chroma key color. You can also adjust the luminance of the part cut out by the chroma key.
Chapter 3 Basic Operation 3-40 Chapter 3 Basic Operation Manual chroma key To combine the background image and foreground image by manual chroma keying, use the following procedure.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-41 4 Watching the composite image on the program monitor, in page 1 of the chroma key menu, adjust the hue, clip, and gain.
Chapter 3 Basic Operation 3-42 Chapter 3 Basic Operation Adjusting the hue range for chroma keying (the “angle” setting) If there are fluctuations in the background color in the foreground image, it may not be immediately possible to key the background image into the whole of the desired background.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-43 4 Watching the composite image on the program monitor, turn the F3(Hue) and F2(Sat) knobs, until the boundary between the background image and foreground image provides a natural match of hue and saturation.
Chapter 3 Basic Operation 3-44 Chapter 3 Basic Operation Masking P ar t of a Title Ke y You can apply a rectangular mask, to eliminate unwanted parts of the key. The masked part is filled with the background image. This operation is common to luminance and chroma keys.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-45 As its name implies, the downstream key (often abbreviated as DSK) is a key which is added downstream the title keying stages, to the already- formed composite image made up of the background and foreground images.
Chapter 3 Basic Operation 3-46 Chapter 3 Basic Operation Inser ting Characters and Graphics (2) — Do wnstream Key Procedure To insert a downstream key, use the following procedure. For details of key source and key fill signal connections, see the section “Key Signal Connections” (page 6-3).
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-47 3 Select the downstream key fill signal. 1) Press the PAGE button, and switch to page 1 of the downstream key menu. DSK 1/2 Clip 0-100 Gain 0-100 INVERT OFF Densty 0-100 FILL VIDEO P AGE F1 F2 F3 F4 F5 2) Press the F4(FILL) button, to select the signal used as the key fill signal.
Chapter 3 Basic Operation 3-48 Chapter 3 Basic Operation To invert the downstream key source signal Depending on the desired sense of the key source signal (whether the white or black portions form the key), in page 1 of the downstream key menu make the following setting.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-49 2 Press the F1(TYPE) button, to select the border type. Wide: wide border Narrow: narrow border Drop: drop border Double: double border (combination of drop and narrow borders) If you selected drop border or double border, you can now specify the border position with the F2 button.
Chapter 3 Basic Operation 3-50 Chapter 3 Basic Operation To mask a part of the downstream key You can mask out unwanted portions of a downstream key (text or graphics). To use the mask function, use the following procedure. 1 In the DSK section of the menu control section, press the MASK button, turning it on.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-51 Setting Up a T ransition This section describes how to set the transition time and transition direction. Setting the T ransition Time The transition time measures the duration of an effect in frames (1/30 second (NTSC) or 1/25 second (PAL)), ranging from 0 to 999 frames.
Chapter 3 Basic Operation 3-52 Chapter 3 Basic Operation 3 Press the ENTER button. The dots to the lower right of the digits disappear, confirming the transition time. If you make a mistake entering the time Before pressing the ENTER button press the P IN P/RST button to return the display to the last confirmed value, then enter the correct time.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-53 Operation of transition effects The following figure illustrates the execution of an example transition effect.
Chapter 3 Basic Operation 3-54 Chapter 3 Basic Operation To execute an effect, after setting the execution direction (normal/reverse), in the effect transition section press the AUTO TRANS button, or move the fader lever.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-55 Using the AUTO TRANS button To execute the effect automatically at the preset transition time, press the AUTO TRANS button, turning it on. To pause the transition During the transition, press the AUTO TRANS button, turning it off.
Chapter 3 Basic Operation 3-56 Chapter 3 Basic Operation Checking the direction and state of progress of the transition Whether you are carrying out the effect manually or automatically, the transition indicator on the left of the fader lever (20 LEDs) shows the state of progress of the transition.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-57 Adjusting Color Mattes You can adjust the color of each color matte individually, and also copy parameters from other color mattes. Procedure To adjust a color matte, use the following procedure.
Chapter 3 Basic Operation 3-58 Chapter 3 Basic Operation To copy a matte color To copy the color matte parameters from another color matte, use the following procedure. 1 Press the MATTES button in the menu control section, to display page 2 of the MATTE menu.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-59 The color correction function allows you to adjust the overall color balance of images, or correct the white balance for different lighting color temperatures. You can apply color correction to the signal input to any one of the primary input connectors (VIDEO INPUT 1 to 8).
Chapter 3 Basic Operation 3-60 Chapter 3 Basic Operation 4 Watching the image on the monitor, turn the F1 to F5 knobs to adjust the color. F1(Gain): adjust the chrominance gain (the depth of the colors). F2(Hue): adjust the hue. Note When F3(Offset) is set to its minimum value of zero, turning the F2(Hue) knob has no effect on the hue.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-61 Using the frame memory function, you can capture a “freeze frame” from input video or store a still frame. You can then use this still image as a video source. Procedure To capture a freeze frame in memory, use the following procedure.
Chapter 3 Basic Operation 3-62 Chapter 3 Basic Operation Recalling a freeze frame saved in memory In the BACKGROUND or FOREGROUND bus button row, press MEMORY, turning it on.
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-63 F ade-to-Black The fade-to-black allows you to gradually fade the image on the preview monitor (the background image) until it is completely black. To carry out a fade-to-black Press the FADE TO BLACK button in the fade-to-black/downstream key section.
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Chapter 4 Advanced Operations 4-1 Chapter 4 Ad v anced Operations Changing Direct P attern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P/RST. Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode.
Chapter 4 Advanced Operations 4-2 Chapter 4 Advanced Operations 2 Use buttons 0 to 9 to enter the pattern number you want to assign to a button. For more information about pattern numbers, see the section “Effect Pattern Image List” (page A-29). The number you enter appears in the PATTERN NUMBER display window.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-3 User Pr ogram Effects In addition to the internal effect patterns, you can also create user- customized effect patterns. These are referred to as “user program effects.” With standard equipment you can save a maximum of 40 effects.
Chapter 4 Advanced Operations 4-4 Chapter 4 Advanced Operations T ypes of User Pr ogram Effect There are four types of user program effects. The four types must be registered saved in the pattern number ranges shown below.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-5 Modification P arameter s You can adjust key frames, using the effect control section and location section to set the parameters described on pages 4-6 and 4-7. • If you specify a linear user program effect number, the following three pages appear in the menu display.
Chapter 4 Advanced Operations 4-6 Chapter 4 Advanced Operations Parameters for linear user program effects (9000 to 9009 and 9100 to 9109) User Program Eff ects Controls and parameters Impression of p.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-7 Parameters for nonlinear user program effects (9200 to 9209 and 9300 to 9309) Controls and parameters Impression of parameter adjustment.
Chapter 4 Advanced Operations 4-8 Chapter 4 Advanced Operations Displaying parameter values The numerical values of the parameters appear in the menu. Numerical parameter values a) 600 corresponds to the full width of the screen. b) 300 corresponds to the full height of the screen.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-9 About the key frame duration The KfDur value (key frame duration) for key frame n corresponds to the interval between key frame n and key frame n+1. Therefore, if the settings are as follows: Key frame 1 .
Chapter 4 Advanced Operations 4-10 Chapter 4 Advanced Operations User Program Eff ects Creating New User Pr ogram Effects To create a new user program effect, use the following procedure. 1 Press the SET button. 2 Using the numeric buttons, enter the pattern number of the user program effect to be created.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-11 4 Press the EDIT button. The button lights, the system enters user program edit mode, and the monitor shows the image (key frame 1) selected on the FOREGROUND bus buttons. This is because for a new effect, key frame 1 is saved as an unmodified, full-screen foreground.
Chapter 4 Advanced Operations 4-12 Chapter 4 Advanced Operations User Program Eff ects Editing User Program Eff ects You can recall a created user program effect, and change its parameters, or add, delete, or copy key frames. To recall a user program effect Use the following procedure.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-13 To change the key frame parameters After carrying out the procedure to step 4 in the section “To recall a user program effect” above, use the following procedure.
Chapter 4 Advanced Operations 4-14 Chapter 4 Advanced Operations User Program Eff ects Adding a key frame Adding a key frame (before addition) After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page 4-12, use the following procedure.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-15 8 When you have added all the key frames, press the EDIT button. The button goes off, and the user program effect is resaved with the added key frames.
Chapter 4 Advanced Operations 4-16 Chapter 4 Advanced Operations User Program Eff ects 7 When you have deleted all the desired key frames, press the EDIT button. The button goes off, and the user program effect is resaved without the deleted key frames.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-17 Copying a key frame You can use the temporary assignment function to copy data from one key frame to another. Use the following procedure. 1 Recall the user program effect you want to copy from, and press the EDIT button, turning it on.
Chapter 4 Advanced Operations 4-18 Chapter 4 Advanced Operations User Program Eff ects Executing User Pr ogram Effects You execute a user program effect in the same way as a built-in effect, by entering the pattern number.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-19 Deleting All User Pr ogram Effects To delete all user program effects, use the following procedure. 1 Press the SET UP button. The setup menu appears. 2 Press the PAGE button, to display page 6/8.
Chapter 4 Advanced Operations 4-20 Chapter 4 Advanced Operations Snapshots This unit’s snapshot function allows you to save the control panel state, and recall it whenever necessary. You can save up to one hundred control panel states in snapshot registers in the processor numbered from 0 to 99.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-21 Saving a Snapshot To save a snapshot, use the following procedure. Note The unit is shipped with snapshots saved in registers 0 to 99. By carrying out the following procedure you overwrite these settings.
Chapter 4 Advanced Operations 4-22 Chapter 4 Advanced Operations Recalling a Snapshot To recall a snapshot, use the following procedure. 1 To leave the primary cross-point bus section settings unaltered, press the HOLD INPUT button, turning it on. 2 Press the RECALL button.
Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-23 Use the following procedure. 1 In the pattern/numeric keypad, press the DIRECT RECALL button, turning it on. This switches to direct recall mode. 2 Press the one of buttons 0 to 9 corresponding to the snapshot you want to recall.
Chapter 4 Advanced Operations 4-24 Chapter 4 Advanced Operations Reinitializing the Snapshots By reinitializing the snapshot registers, you can return them all to their factory defaults. Use the following procedure. 1 Press the SET UP button. The setup menu appears.
Chapter 5 Control From Editing Control Units 5-1 Chapter 5 Contr ol Fr om Editing Contr ol Units Contr ol Fr om the PVE-500 You can combine the DFS-700/700P with the PVE-500 Editing Control Unit to carry out A/B roll editing using two players and one recorder.
Chapter 5 Control From Editing Control Units 5-2 Chapter 5 Control From Editing Control Units Preparations Make the following preparations to control the DFS-700/700P from the PVE-500. On the DFS-700/700P • In page 1 of the setup menu, set F3(PORTS) to “PVE-500”.
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-3 A/B Roll Editing Signal flow The flow of signals in A/B roll editing is shown below. For more information about connections, see “Connections for an A/B Roll Editing System” (page 6-5).
Chapter 5 Control From Editing Control Units 5-4 Chapter 5 Control From Editing Control Units Procedure To perform A/B roll editing by controlling the DFS-700/700P from the PVE-500, use the following procedure. Read this in conjunction with the PVE-500 Operating Instructions.
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-5 Contr ol Fr om the BVE-600 You can combine the DFS-700/700P with a BVE-600 Editing Control Unit to carry out A/B roll editing using two players and one recorder.
Chapter 5 Control From Editing Control Units 5-6 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow Signal flow in A/B roll editing PGM OUT VIDEO INPUT VIDEO INPUT Player VCR A .
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-7 Timing of the trigger (T1/T2) signals The timing of the trigger signals output by the BVE-600 is as follows.
Chapter 5 Control From Editing Control Units 5-8 Chapter 5 Control From Editing Control Units Contr ol Fr om the BVE-900/2000 Series You can combine the DFS-700/700P with a BVE-900/910 or BVE-2000 Series Editing Control Unit to carry out A/B roll editing using two players and one recorder.
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-9 Downstream key control using GPI signals You can use signals from the GPI output connector on the BVE-900/910/ 2000 to turn the DFS-700/700P downstream key function on and off.
Chapter 5 Control From Editing Control Units 5-10 Chapter 5 Control From Editing Control Units Notes on Operation Editing point delay Because the DFS-700/700P has a built-in frame synchronizer, output of player VCR edit points set on the BVE-900/910/2000 is delayed by 1 frame, so that recording begins with the previous frame.
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-11 Contr ol Using GPI Signals You can combine the DFS-700/700P with any editing control unit capable of GPI signal output to carry out A/B roll editing using two players and one recorder.
Chapter 5 Control From Editing Control Units 5-12 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow The flow of signals in A/B roll editing is as follows. For more information about connections, “see Connections for an A/B Roll Editing System” (page 6-5).
Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-13 Timing of the GPI signal The timing of the GPI signal from the editing control unit is as follows.
Chapter 5 Control From Editing Control Units 5-14 Chapter 5 Control From Editing Control Units Preread Editing Notes on preread editing • A BVE-2000 Ver. 2.24 or later is recommended as the editor. In this case, set PREVIEW MODE to FULL, and use a monitor connected to the DFS-700 PROGRAM OUT.
Chapter 6 System Connections and Settings 6-1 Chapter 6 System Connections and Settings This section describes how to connect the DFS-700/700P to other equipment. It also lists the setup operations required before you can use the DFS-700/700P. Note Before making connections, ensure that all of the devices are powered off.
Chapter 6 System Connections and Settings 6-2 Chapter 6 System Connections and Settings Basic System Connections The following are the connections required for basic image creation with the DFS-700/700P. Basic system connections Synchronizing signal input PGM OUT BLACK B URST OUT P ANEL VIDEO INPUT Recorder VCR, program monitor, etc.
Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-3 K ey Signal Connections These connections are for the signals for title keys and downstream keys (DSK) for inserting text and graphics.
Chapter 6 System Connections and Settings 6-4 Chapter 6 System Connections and Settings System Connections f or Preread Editing By combining a BVE-2000 editing control unit and a VCR capable of preread editing (such as the DSR-2000), you can build a preread editing system.
Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-5 Connections f or an A/B Roll Editing System By combining a BVE-2000 or PVE-500 editing control unit with the DFS- 700 and two players and one recorder VCR, you can build an A/B roll editing system.
Chapter 6 System Connections and Settings 6-6 Chapter 6 System Connections and Settings When using the BVE-2000 Control the M/E and downstream keyer through the 9-pin connector.
Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-7 Setup Menu Settings Setup Menu Or ganization The setup menu is divided into eight pages, and each appears as shown in the following example.
Chapter 6 System Connections and Settings 6-8 Chapter 6 System Connections and Settings System Information Displa y (page 2/8) Input Video Setup (page 3/8) Button Setting Meaning Values F1 INFO Display options installed. CONFIG r BKDF-701/711/712 (Appears as “***” when not installed.
Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-9 a) Setup menu item CpnIN set to “IN 1-4” b) Setup menu item CpnIN set to “IN 5-8” Output Video Setup (pa.
Chapter 6 System Connections and Settings 6-10 Chapter 6 System Connections and Settings Control P anel Setup (page 5/8) Initializing User Settings (page 6/8) Loading User Settings Fr om Memory (page 7/8) Saving User Settings in Memory (pa g e 8/8) Button Setting Meaning Values (First value is factory default.
Appendixes A-1 Appendix es W arning Messages Warning messages appear in the menu display panel of the control panel when trouble occurs during operation of the DFS-700/700P. Press the F5 (OK) button to erase the message. Warning message format Warning messages are displayed in the following format.
Appendixes A-2 Appendixes Warning message list The following warning messages are displayed. 031 Data Backup Error -> User program, setup or other data could not be written to backup memory. Display Meaning What to do 011 FAN STOP!! ->Turn OFF Power The processor detected that the power supply fan is stopped.
Appendixes Appendixes A-3 Effect T ype List The effects provided by the DFS-700/700P are classified as follows. Pattern No. Types of effects The number of available patterns Reference page no.
Appendixes A-4 Appendixes 2300-2307 Two-picture slide 0 8 0 8 A-47 2320-2329 Two-picture slide, 0 10 0 10 A-47 2D rotation 2340-2357 Two-picture rotation + 0 18 0 18 A-48 Compress + Slide 2360-2375 Tw.
Appendixes Appendixes A-5 Effect Contr ol P arameter List You can change effect pattern parameters by using the pattern adjustment knobs, joystick, and Z-knob on the control panel.
Appendixes A-6 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 1075 to 1079 Cropping F1: X-coordinate of center (Pos_X = Left to right) F2: Y-coordin.
Appendixes Appendixes A-7 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 1280 to 1283 1285 1286 1380 to 1383 1385 to 1388 1390 to 1394 1690 1750 to 1753 2150 t.
Appendixes A-8 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2260 to 2269 Ripple F1: Amplitude of modulation (Amp = 0 to 100) F2: Frequency of modu.
Appendixes Appendixes A-9 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2284 Lens F1: Amplitude of modulation (Amp = 0 to 100) F2: Size of lens (Size = 0 to 1.
Appendixes A-10 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2514 to 2517 2ch picture-in-picture (with perspective, vertical alignment) F1: Perspe.
Appendixes Appendixes A-11 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2522 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Directi.
Appendixes A-12 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2624 3D split 2625 F1: Speed at which cracks spread (Speed = 0 to100) F2: Degree to w.
Appendixes Appendixes A-13 Effect control parameters (continued) 2700 3D page turn 2701 F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = –100 to +100) F3: Radius of turn.
Appendixes A-14 Appendixes Pattern No. Effect type and adjustable parameters Effect control parameters (continued) 2710 3D page turn 2711 F1: Direction of turn (Angle = 0 to 100) F2: Change in turn di.
Appendixes Appendixes A-15 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2730 3D box twist to F3: Area of the part that twists (Area = 0 to 100) 2739 F4: Type.
Appendixes A-16 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2820 3D two-picture cube 2821 F1: Amount of X-axis rotation (Rot_X = –100 to +100) .
Appendixes Appendixes A-17 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2826 3D one-picture brick 2827 F1: Amount of X-axis rotation (Rot_X = –100 to +100).
Appendixes A-18 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2840 3D cylinder 2841 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amou.
Appendixes Appendixes A-19 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2854 3D wave 2855 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount o.
Appendixes A-20 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2871 3D object effects to F1: Mapping mode (MapMod = POINT/FACE1/FACE2) 2876 F2: Size.
Appendixes Appendixes A-21 Eff ect Motion T ypes The effects of the DFS-700/700P can be classified by their direction type, as follows. Effects classified by direction type Pattern No.
Appendixes A-22 Appendixes Effect P attern V ariant Forms and Decorations Some effect patterns have attributes that allow you to change them, for example by changing the position or adding a border. The following list shows the attributes that are available for each pattern.
Appendixes Appendixes A-23 1202 √√√√ √ √√√ 1203 √√√√ √ √√√ 1204 √√√√ √ √ √√√ 1205 √√√√√ √ √√√ 1206 √√√√√ √ √√√ 120.
Appendixes A-24 Appendixes 1392 √√√√ √ √ √√√ 1393 √√√√√ √ √√√ 1394 √√√√ √√ √√√ 1500 √√√√√√√√ √√√ 1501 √√√√√ √√.
Appendixes Appendixes A-25 1732 √√√√√√√√ √√√√√√ 1740 √√√√√√ √√√√√√ 1741 √√√√ √√√√√√ 1742 √√√√√√√√ √√√√.
Appendixes A-26 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2109 √√√√√ √ √ √√√ 2110 √√√√√ √ √ .
Appendixes Appendixes A-27 Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP L N PL TR DB DS 711 712 2325 √√√√√√ √√√ ✩ 2326 √√√√√ √ √.
Appendixes A-28 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2800 to 2805 √√√√√√√ √√√ √√√ ★ 2810 to 2.
Appendixes Appendixes A-29 Eff ect P attern Ima g e List This section illustrates the effect patterns of the DFS-700/700P. FG FG FG FG T 12 3 4 5 TT T T T 67 8 91 0 TT T T T 11 12 13 14 15 TT T T T 16.
Appendixes A-30 Appendixes Effect P attern Image List T 310 311 312 313 320 TT T T T 321 323 324 T T T 500 502 504 506 508 TT T T T 510 516 518 600 602 TT T T T 604 606 608 610 612 TT T T T 614 616 61.
Appendixes Appendixes A-31 772 773 T T 774 T T T 787 788 789 790 791 TT T T 792 793 794 795 796 TT T T T 797 798 799 800 T T T 808 809 T 1000 1001 1003 1006 1010 1011 1015 A T 1016 1018 T T T A T T T .
Appendixes A-32 Appendixes Effect P attern Image List 1020 1021 1022 1023 1024 1025 1026 A A A A A A A A 1027 1030 1033 1040 1043 1046 1050 1055 A 1056 1058 A A A A A A A A A 1057 BG (DISSOLVE) FG FG .
Appendixes Appendixes A-33 1065 1066 1067 AA A 1100 1102 A A 1105 A 1103 1109 A A A A 1106 1107 1104 A A 1075 A A 1108 1120 A 1124 A 1121 1122 A A A 1123 1125 A A 1126 1127 A 1128 A 1101 1130 A A 1131.
Appendixes A-34 Appendixes Effect P attern Image List 1210 1212 T T 1213 TT 1211 1150 1151 AA 1200 1201 1206 1207 T T T T 1202 1203 1204 1205 TT TT 1230 1232 T T 1233 TT 1231 FG FG + BG FG FG FG + BG .
Appendixes Appendixes A-35 1285 A A 1286 1240 1241 AA 1280 1282 A A 1283 AA 1281 A 1250 1251 1252 1253 1260 AA T A T 1261 1262 1263 1264 1265 TT T T 1269 1270 TT T 1271 1300 1302 1304 T 1305 1307 T T .
Appendixes A-36 Appendixes Effect P attern Image List 1330 1332 1340 T TT 1341 1331 T T 1343 T T 1344 1347 T T 1349 1350 T T 1351 1360 T T 1361 1362 T T 1363 Split slide (continued).
Appendixes Appendixes A-37 1370 1372 1380 1382 1385 1387 1390 T T T T T T T T 1391 T 1371 1373 T T 1381 1383 T T 1386 1388 T 1392 TT 1393 1394 T Split slide (continued).
Appendixes A-38 Appendixes Effect P attern Image List 1500 1523 1524 T T 1502 1503 T T T 1514 1520 T T T 1521 1511 T T 1512 1501 T T 1504 1505 T T 1506 1507 T T 1508 1510 1513 1515 1522 1530 1535 T 15.
Appendixes Appendixes A-39 1620 1600 1601 1602 1603 T T T T T 1630 1635 TT 1640 1643 T 1612 T T T T T T T 1605 1606 1607 1610 1604 1611 1613 1644 1690 T T T T 2D (variable) 2D rotation 2D rotation + C.
Appendixes A-40 Appendixes Effect P attern Image List 1700 1702 1704 T 1705 1707 T T T T T 1706 1701 1703 T T 1730 1732 1741 T 1742 T T T 1731 1740 T T 1750 T 1751 1753 TT T 1752 BG FG FG FG FG BG FG .
Appendixes Appendixes A-41 1760 1762 1770 1780 1781 1782 1783 1800 1802 1806 1807 1810 1811 1812 1813 1814 1815 1816 T T T T T T T T T T 1820 1821 1822 1823 1824 T T T T T 1765 T T T T T T T T T 3D ro.
Appendixes A-42 Appendixes Effect P attern Image List 1850 1851 1853 1854 1855 FG BG FG BG T FG BG BG FG T FG BG BG FG FG BG BG FG FG BG BG FG FG BG BG FG BG FG FG BG FG BG FG BG 1900 1901 1902 1906 1.
Appendixes Appendixes A-43 1951 1952 1954 1955 1956 1958 1959 1962 1960 1964 1942 1943 BG FG INT VIDEO T BG INT VIDEO FG T BG INT VIDEO FG BG FG INT VIDEO BG FG INT VIDEO FG BG INT VIDEO BG FG INT VID.
Appendixes A-44 Appendixes Effect P attern Image List 2100 2102 2104 2106 2108 2110 T T T T T T T 2101 2103 T T 2105 2107 T T 2109 2111 T 2120 TT 2121 2122 TT 2123 2124 TT 2125 2126 TT 2130 2132 TT 21.
Appendixes Appendixes A-45 2250 2251 PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) A P in P SPHERE ( fade ) P in P SPHERE 2150 2152 T T 2153 .
Appendixes A-46 Appendixes Effect P attern Image List 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 T T T T T T T T T T 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 T A T T T T A T TT BG BG B.
Appendixes Appendixes A-47 2300 2301 2302 2303 2304 2305 2306 2307 T T T T T T T T 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 T T T T T T T T T T 2280 2281 2282 2283 2284 T T A T T Amoeba, Melt.
Appendixes A-48 Appendixes Effect P attern Image List 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 T T T T T T T T T T T T T T T T T T BG BG BG BG BG Two-p.
Appendixes Appendixes A-49 2360 2361 2362 2363 2364 2365 2370 2371 2372 2373 2374 2375 T T T T T T T T T T T T Two-picture intersect.
Appendixes A-50 Appendixes Effect P attern Image List 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 T T T T T T T T T T T T T T TT Two-picture box.
Appendixes Appendixes A-51 2400 2401 2402 2403 2404 2405 2406 2407 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 T T T T T T T T T T T T T T T T T T T Two-picture brick.
Appendixes A-52 Appendixes Effect P attern Image List 2470 2471 2472 2473 T T T T 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 T T T T T T T T T T T T T T .
Appendixes Appendixes A-53 2480 2481 2482 2483 2484 2485 2486 T T T T T T T T 2487 2488 2489 2490 2491 2492 T T T T T T T 2493 2494 2495 2496 T T T T 2497 2498 2499 TT Masked flip.
Appendixes A-54 Appendixes Effect P attern Image List 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 A A A A A A A A A A A A A A A A A A AA 2ch pic.
Appendixes Appendixes A-55 2550 2551 2552 2553 2554 T T T T T 2520 2521 2522 2523 2524 2525 2526 2527 2530 2531 2532 2533 2534 A A A A A A A A A A A A A BG BG BG BG BG BG 2ch picture-in-picture Two-pi.
Appendixes A-56 Appendixes Effect P attern Image List 2560 2561 2562 2563 2564 T T T T T 2600 2604 2605 2610 2611 2612 2613 2620 2624 2625 T T T T T T T T T T T Split page turn 3D split.
Appendixes Appendixes A-57 2651 T 2640 2641 2642 2643 2644 2645 2646 2650 T T T T T T T TT 2660 2661 TT 2630 2631 2632 2633 T T T T 3D split flip Multi-cube Three-picture multi-cube.
Appendixes A-58 Appendixes Effect P attern Image List 2710 2711 2712 2713 2714 2715 2700 2701 2702 2703 2704 2705 T T T T T T T T T T T T T 2720 2721 2722 2724 2723 T T T T T 2690 2691 2692 T T T Spec.
Appendixes Appendixes A-59 2750 2752 2751 2740 T TT T 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 T T T T T T T T TT 3D box twist 3D modeling effect.
Appendixes A-60 Appendixes Effect P attern Image List 2800 2801 2802 2803 2804 2805 A A A A A A 2810 2811 2812 2813 A A A A 2820 2821 2822 2823 2824 2825 2826 A A A A A 2830 2831 AA 2832 2833 AA A A A.
Appendixes Appendixes A-61 2840 2841 2842 2843 2844 2845 A A A A A A BG BG BG BG BG BG BG 2850 2851 2852 2853 2854 2855 2857 2856 A A A A A A A A 2860 2861 AA 2865 2866 AA 3D cylinder, Sphere, Heart 3.
Appendixes A-62 Appendixes Effect P attern Image List 2870 2871 2872 2873 2874 2875 2880 2876 2881 A A A A A A A A A 3D object effect.
Appendixes Appendixes A-63 T o Exchange the Button Labels 23 After changing a pattern assignment, you can exchange the label on the numeric buttons. Proceed as follows. 1 Write the new pattern on one of the supplied exchange labels. 2 Insert the supplied tool into the hole at the side of the button and remove the button.
Appendixes A-64 Appendixes Specifications Specifications General Signaling system DFS-700: NTSC DFS-700P: PAL Power requirements DFS-700: 100 V AC, 50/60 Hz DFS-700P: 220/240 V AC, 50/60 Hz Operating .
Appendixes Appendixes A-65 Output signals PGM OUT SDI BNC type × 2 270 Mb/s, compliant with SMPTE- 259M COMPONENT BNC type (Y/R–Y/B–Y ) × 2 Y: 1.0 Vp-p, 75 ohms, sync negagive R–Y/B–Y: 0.756 Vp-p, 75 ohms COMPOSITE BNC type × 2 Video: 1.0 Vp-p, 75 ohms, sync negative S-VIDEO DIN × 2 Y: 1.
Appendixes A-66 Appendixes Glossary Glossar y A-roll edit An edit using one player and one recorder for basic cut editing. A/B roll edit An edit using two players and one recorder, to permit special effects such as mix and wipe. B–Y signal A color difference signal.
Appendixes Appendixes A-67 Key clip In luminance keys, to specify a reference luminance level. The part of the signal above the reference level is used as the key source signal. See also “key source”. Key fill A signal used to fill the hole cut with the key source signal.
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Index Index I-1 Index A A/B roll editing BVE-600 5-6 BVE-900/2000 series 5-8 GPI signals 5-12 PVE-500 5-3 connections 6-5 AC IN connector 2-15 Advanced operations 4-1 Angle 3-42 Animation type effects.
Index Index I-2 Index Front panel 2-13 FTB indicator 2-4, 3-51 F1 to F5 buttons 2-10 G Glossary A-66 GPI signals 5-11 GPI button 2-1, 2-7 GPI/T 1 and 2 connectors 2-15 H HOLD INPUT button 2-12, 4-22 I.
Index Index I-3 Specifications A-64 STATUS display 2-11, 4-10 SUPER BG button 2-2, 3-16 T TALLY connector 2-14 TERMINAL connector 2-14 3D mapping effect option 1-3 TITLE button 2-4, 3-34 Title key 3-3.
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Sony Corporation Printed in Japan.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Sony DFS-700 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Sony DFS-700 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Sony DFS-700 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Sony DFS-700 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Sony DFS-700, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Sony DFS-700.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Sony DFS-700. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Sony DFS-700 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.