Manuale d’uso / di manutenzione del prodotto Soccer Tactics WORLD 248 del fabbricante Rio Grande Games
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1 2 3 4 5 6 7 8 8 7 6 5 4 3 2 1 ABCDEFGH ABCDEFGH columns 1 2 3 4 5 6 7 8 8 7 6 5 4 3 2 1 Figure 01 - Set Up for Kick Off goal area penalty area penalty spot corner arc center spin circle penalty arc .
Descr iption: Soccer T actics W ORLD combines the s trategy of soccer with the hear t of t he g ame. Eleven players per team on a traditional full-lengt h f ield. This game includes dr ibbling, passing and captur ing the ball; and intense battles for ball control.
Place the yellow and red cards anywhere beside the board. Each team has one die. B. Kick -Of f Before the timer is st ar t ed both teams roll the dice t o see who gets to Kick-Of f. The team that has t he higher roll gets to kick of f t he second half.
Figure 03 How the ball mov es Roll of the die: 4 3. How t he ball moves (see Figure 03) The team that has sole possession of t he ball is on Of fense. T o play the ball you roll the die. The ball moves accor ding to the full amount of t he roll. The ball can move straight or diagonally in any direction.
Playing the ball T o move the ball you roll the die. The ball moves according to the amount of t he roll. The O- Team has the following options to play (move) the ball. It can: A. play the ball t o a free square and attempt to capture the ball (see rule 4A, below) B.
(However the D-T eam still moves a pawn the amount of the roll.) The O-T eam has kept possession and begins a new OFFENSIVE SET . If the O-T eam is not able to reach the ball on its f irs t attempt, it will s till move a pawn the amount of the roll. If the D-T eam can then reach the ball on its f irst attempt, it has captured the ball.
5. Scor ing (Rules f or the P enalty Area) Scor ing is only allowed in the *Penalty Area. (*Exception: see ‘Long Distance Shot’ , r ule 5B .) T o attempt to score, t he O- T eam nor maly has to defeat t he D- T eam (in a battle). It then shoots for a goal, by spinning t he spinner in the center circle.
6. The Goal Keeper The Goal Keeper st ar ts the game on one of the two squares in the Goal Area. Whenever the Keeper pla ys (kicks) the ball, he uses two dice. A. How the Goal Keeper moves When it is your turn to move a pawn (on defense) you have to decide if you want to move the Keeper or a f ield player .
7 . Of f-Side (see F igure 09) If an O- T eam pawn is between the las t D-T eam f ield player and the goal line, that pawn is in an Of f-Side position.
(besides the Goal Keeper). The O-T eam can only have 4 pa wns maximum in t he Penalty Area also. Only 1 pawn from each team can occupy the Goal Area squares. One is the Keeper . When both teams are set up for t he Corner Kic k then the O-T eam rolls the die.
For the Penalty Kick all pawns except t he Goal Keeper have to leave the Penalty Area. The pawns can be placed on any squar e in rows 3 or 4 outside of t he Penalty Area, beginning with the team t hat committed t he foul and alter nating teams. The pawn that was fouled is placed on one of t he two squares in the penalty arc.
1 3 1 1 . T ime Limits and the End of the Game A. T ime Limits Each move has a time limit of 60 seconds (ball or pawn) from when the die is rolled. Most moves are completed in a lot less than 60 seconds. This time limit is in the rules t o make sure that nobody is delaying the game on purpose, especially towards the end of t he game.
1 4 For questions and comments please send us an email to: info@stein-thom pson.de More information about the game and the Soccer T actics WORLD League online: www .soccer tacticsWORLD.com Y ellow and green t eams are av ailable on our website: www .stein-thom pson.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Rio Grande Games Soccer Tactics WORLD 248 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Rio Grande Games Soccer Tactics WORLD 248 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Rio Grande Games Soccer Tactics WORLD 248 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Rio Grande Games Soccer Tactics WORLD 248 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Rio Grande Games Soccer Tactics WORLD 248, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Rio Grande Games Soccer Tactics WORLD 248.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Rio Grande Games Soccer Tactics WORLD 248. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Rio Grande Games Soccer Tactics WORLD 248 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.