Manuale d’uso / di manutenzione del prodotto 45496742355 del fabbricante Nintendo
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1 Important Information Basic Information 2 Getting Started 3 Saving and Deleting Data 4 Nintendo Netwo rk Controls 5 Basic Contro ls Before a Battle 6 On the World Map 7 Preparations Menu About Battl.
14 Unit Growth 15 System menu Communication Modes 16 Wireless Communic ation 17 StreetPass 18 SpotPass 19 Double Duel 20 Purchasing Add-On Map s Support Information 21 How to Contact Us.
1 Important Information Thank you for select ing Fire Emblem™: Awake ning for Nintendo 3DS™. Please read this manual carefully before using this software. If the software is to be used by y oung children, the manual should be read and explained to them by an adult.
have finished, press to return to the HOME Menu. You should also thoroughly read the Operations Manual, es pecially the "Health and Safety Information" section, before using Nintendo 3DS software.
For age rating information for this and other software, please consult the relevant website for the age rating system in y our region. www.pegi.info PEGI (Europe): USK (Germany): www.usk.de Classification Operations Branch (Australia): www.classification.
which includes the Nintendo 3DS Code of Conduct. Unauthorised reproduction or use is prohibited. This software contains copy protection technology to preve nt reproduction and copying of content.
Trademarks are property of their respective owners . Nintendo 3DS is a trademark of Nintendo. © 2012 - 2013 Nintendo Co., Ltd. / INTELLIGENT SYSTEMS CTR-P-AFEP-EUR- 00.
2 Getting Started Continue To continue a previous game, select CONTINUE and then a save file to load. If you had a Bookmark (p. 3), it will be delet ed. The Main menu will be displayed when you start the game. The Guide will be displayed when you start the game on Normal difficulty.
3 Saving and Deleting Data Battle Save When playing in Newcomer Mode, select SAVE from the Sy stem menu (p. 15) during a battle to save your current progress. There are two save slots for battle save files. Save from the Preparations menu (p. 7) or after completing a chapter.
● Do not turn the power off, reset the sy stem or remove Game Cards/SD Cards while saving. Make sure not to get dirt in the terminals. These actions could result in permanent data loss. ● Do not use external accessories or software to modify your save data, as this can lead to an inability to progress or loss of save data.
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4 Nintendo Network This software supports Nintendo Network™. You can obtain things such as ite ms via SpotPass™ and purchase downloadable maps using Nintendo Network. Refer to the "Communication Modes" section (p. 16-20) for more information.
5 Basic Controls Button Controls Touch the icons Navigate / Confirm Next (dialogue) Speed up dialogue display + Back Skip event or animation Previous (dialogue) Touch Screen Controls ♦ To reset the game and return to the title screen, press + + simultaneously.
Touch the icons displayed on the Touch Screen to navigate and toggle various kinds of information..
6 On the World Map ① Map ② Current Location and Chapter Touch to view a list of items that can be purchased at the shop. ③ Entire World Map ① ② ③ ⑤ ④ ⑥ ♦ There are also other types of maps. ④ Shop Ic on Navigate the World Map to enter maps where battles await you or where y ou can visit shops.
can be purchased at the shop. When you enter a map where no battle occurs, you can buy and sell items at the shop. You can also forge your weapons. Names of forged we apons will be in blue.
World Map Events As you progress through the game, you will e ventually come across side stories. Enter one to start a battle that is separate from the main storyline . You may also encounter enemies, merchants or other players you have met via StreetPass™ (p.
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7 Preparations Menu About Units The characters you control during battles are called "units". Equip Skills Equip or remove skills a unit has learned. Support Have your units converse with each other to increase their support levels (p. 13). ♦ The "Support" icon will change colour when conversations are available.
Barracks There are three options available in the Barracks. The appearance of the Barracks will change depending on your actions in the game. Listen In Watch event cutscenes. Roster Get to know a bit about your units. Look Use to move the camera so that y ou can look around the whole room.
Press when in the Preparations menu to check or adjust game options. Navigate with and change settings with . Options.
8 Battle Preparations ① Preparations Menu (p. 7) Shows unit placement and terrain. The enemy leader is marked with a flashing icon. ② Full Map Satisfy the conditions to win the battle. ③ Vi ctory Conditions and Turn Number Select the units you want to use in battle.
Blue units are friendly, red units are hostile and green marks other units. ④ Number of Units Select Units marks the units that are chosen for the battle. Select for Battle Inventory (p. 7) More Information (p. 15) Manage Equipment View Map Change your units' positions or view information about enemy units.
9 Battle Basics ♦ If the combat animations have been disabled in Op tions (p. 7), pressing and holding before engaging in combat with an enemy will display the animatio n.
Turns The battle is divided into turns. A Player Phase, during which you give orders to y our units, is followed by an Enemy Phase, when y our opponents carry out their attacks. ♦ If any other units participate in the battle, they take their turn after the Enemy Phase.
Game Over Game Over occurs if either your avatar or Chrom is defeated. If that happens, you can restart the game from where you last saved..
10 Battle Screen ① Cursor Shows terrain info for the selected square. Terrain type affects units in certain ways. ② Terrain Info ③ Unit's Face Point the cursor at a unit to see their face. Touch it to vie w the unit's bio. ④ Unit Info View the unit' s skills, status, etc.
When the select ed unit is paired up (p. 13) w ith another one, touch this to display information about the other unit. ⑦ Vi ew Map Display the full map (p.
11 Moving Units Unit's Actions Once a unit is in position, select an action. The available actions vary depending on the unit and the situation. Units that have already acted turn grey and cannot be use d until the next turn.
12 Combat Number of Uses Weapons that have a limited number of uses will break after the last use. Combat Screen The attacking unit attacks first, and the attacked unit s econd. In some cases, a unit may attack twice or a support unit (p. 13) may attack as well.
① HP and Equipped Weapon ② Support Uni t ③ Attack Info ④ Camera Controls ⑤ Ani mation Controls Combat Animation Controls Camera Controls Switch to Auto / / Touch Switch to Unit's View /.
Speed Up Hold / Touch Pause / Touch Slow Playback / Touch Skip Animation.
13 Support & Pairing Up Support Unit When a unit engages the enemy while an allied unit is on an adjacent square, the following may happen: Dual Support Your unit's Hit Allied units can co-operate in battle when they are adjacent or o n the same square.
Your unit's Hit Rate and Avoidance will be temporarily boosted. The more the units get along, the higher the boost. ♦ The effect on the unit's attributes will be greatest when it is surrounded by allies on all four adjacent squares. Dual Strike There is a set chance that the adjacent unit will launch a follow-up attack.
When one unit moves onto the same square as another allied unit, they will pair up. In addition to the effects that occur wh en two units stand next to each other, the abilities of the main unit (the one that was on the square before the other joined) will be greatly enhanced.
14 Unit Growth Class Change Units level 10 or higher can use a Master Seal to change to a more advanced class. In addition, units that are leve l 10 or advanced classes can use a Second Seal to change to an entirely different class. Using any of these Seals will reset the unit's level to 1.
15 System menu Save Create a battle save (p. 3) to save your current progress. ♦ This op tion is only availab le in Newcomer Mode. Bookmark Bookmark (p.
Initiate auto-battle based on se lected tactics. Press to set the tactics. Select CUSTOM to choose tactics individually for each unit. ♦ This op tion will not be displayed if Advanced Auto is disabled in Options. End End the Player Phase, starting the Enemy Phase.
16 Wireless Communication Bonus Box Data received via SpotPass (p. 18 ) can be viewe d here. Select UPD ATE NOW to download any new bonuses. Renown Awards Exchange your Renown for items. To play using wireless communication, select WIRELESS from the Preparations menu (p.
About Renown Renown is awarded for defeating enemies and exchanging teams via wireless communication. Add Register a new unit. Double Duel Play alongside your friends' un its using Local Play (p. 19). Avatar Log book StreetPass and SpotPass units that have been befriended or defeated will be automatically registered here.
View Card Profile cards of the units met via StreetPass will be shown. Units encountered via SpotPass or found on add-on maps (p. 20) do not have profile cards. Recruit Use money obtained in the game to hire a unit for your team. Update Update data of a unit that has grown stronger.
17 StreetPass Select up to ten units from your team. Select Units ♦ Your avatar will be the team leader. Your avatar cannot be removed from the team. Edit Messages or Card Select EDIT When you pass by other players who have StreetPass enabled, you will be able to meet their teams, which you can battle o r befriend.
Select EDIT MESSAGES to change the messages and EDIT CARD to change the card that will be sent to the players you meet via StreetPass. Receiving Teams Teams received from other players will appear on the World Map wh en it is updated. Up to three teams can appear on the map per update.
MANAGEMENT, then STREETPASS MANAGEMENT. Touch the icon for this software title , then select DEACTIVATE STREETPASS. You can restrict Stre etPass functionality via Parental Controls.
18 SpotPass Even whe n you're not playing the game, you can receive new maps, teams and items via SpotPass. SpotPass is active only when the system is in Sleep Mode and within range of a compatible internet access point.
Data will be downloaded automatically. Go to the Bonus Box to view the data you have receive d, summon teams to the World Map or to check if there are any updates. Receiving Data Deactivating SpotPass To deactivate SpotPass, select SPOTPASS again in the Wireless menu and when prompted, confirm that you want to deactivate it.
19 Double Duel One player needs to select C REATE A ROOM so that the other player can join the room. Once the other player has connected, both need to confirm before the y can select their units .
Select a challenger and up to three units from your allies. Select FIGHT! when ready and the duel will start. If the players choose different challengers, one will be se lected at random. Rules In each turn, both players will submit one unit from their team to pa rticipate in combat.
20 Purchasing Add-On Maps Add-On Maps (Paid Add - On Content) When you progress through the main story, at some point the Outrealm Gate will appear on the World Map. Upon entering this map , you will see the following options: You can purchas e add-on maps when you connect to the internet.
Procedure Play a Map Play the downloadable maps you have purchased. These maps are accessible from all save files. Purchase Maps Purchase downloadable maps. You can also check your remaining Nintendo eShop funds or add funds. Exit Exit to the World Map.
Adding Funds Add -On Co ntent Precautions ● You can check your purchased content in the Account Activity section of Nintendo eShop. ● This content is non- refundable and may not be exchanged for other products or services. ● Once purchased, content can be re-downloaded for free.
prompted to add funds. Select ADD FUNDS to proceed. One of the following is required to add funds: - Nintendo eShop Card - Nintendo eShop activation number - Credit card ♦ You can save your credit card details on your system. If you do this, you will not need to enter your details every time you add funds.
21 How to Contact Us For product information, please visit the Nintendo website at: www.nintendo.com For technical support and troubleshooting, please refer to the Operations Manual for your Nintendo 3DS system or visit: support.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Nintendo 45496742355 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Nintendo 45496742355 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Nintendo 45496742355 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Nintendo 45496742355 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Nintendo 45496742355, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Nintendo 45496742355.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Nintendo 45496742355. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Nintendo 45496742355 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.