Manuale d’uso / di manutenzione del prodotto multi-media del fabbricante New Media Technology
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McKinney Engineering Libr ary Multimedia T utorial Production Guide A guide to the production of multi-media library instruction using streaming media technology .
p. 2 p. 2 p. 3 T able of Contents Is Streaming Media the Right Choice? ........................................... 3 Planning Y our Instruction ......................................................... 4 Determining A vailable T echnology/Skill Sets .
p. 2 p. 2 p. 3 Is Streaming Media the Right Choice? There are a variety of media formats that can fa- cilitate the successful delivery of online instruc- tion; the one you choose should reect the goals and abilities of your instructors and learners.
p. 4 p. 4 p. 5 Course Goal: 1. Acquaint students with strategies for effective Internet searching. Course Objectives: 1. Students will be able to explain the differences between dif ferent search engines. • Google • Y ahoo • Altavista 2. Students will be able to dene relevance.
p. 4 p. 4 p. 5 Determining A vailable T echnology/Skill Sets The technology with which you choose to deliver your instruction should complement the instruc- tional goals and audience proles that were de- ned in the rst section.
p. 6 p. 6 p. 7 Script Creation The rst step in producing your instructional ma- terials is creating the audio scripts for the indi- vidual sections. The audio will guide the learner through the information in each section of your tutorial, so the script should be crafted with your instructional goals and objectives in mind.
p. 6 p. 6 p. 7 V isual Media Creation The options for visual media creation are limited only by your imagination—and project dead- line! Between static images, animations, video, and text there are innite combinations of rich, expressive visual delivery methods for your in- struction.
p. 8 p. 8 p. 9 V isual Media Creation Flash segment itself. Short, simple animations are the easier to integrate with audio than pro- longed displays. Third, the more keypoints in your Flash movie, the larger the le. Keep keypoints to a minimum. Complex scripting should also be avoided.
p. 8 p. 8 p. 9 Audio Media Creation There are as many software combinations avail- able for audio media production as there are for visual media production. In addition, a range of audio recording hardware is available depend - ing on your needs and expertise.
p. 10 p. 10 p. 11 Synchronizing Y our T utorial with SMIL SMIL, the synchronized multimedia integration language, is an XML-based mark-up language. If you’ve ever used HTML to create a Web page, SMIL will look somewhat familiar . A very simple SMIL le and an included RealPix le appear on the right.
p. 10 p. 10 p. 11 Synchronizing Y our T utorial with SMIL le—called “slides.rp”—is a RealPix le. The contents of the RealPix le appears to the lower right. RealPix is a lot like SMIL; it’s a mark-up language that makes it easy to dene transitions like fade-outs and wipes between your images.
p. 12 p. 12 p. 13 Publishing Y our T utorial Online The nal step in producing your online tutorial is publishing it on the Web. Y our tutorial may consist of just one SMIL presentation, or it may be a series of presentations. Y ou must decide how to present these les in a way that facili- tates your instruction.
p. 12 p. 12 p. 13 Evaluating Y our T utorial Evaluation is a crucial step in the instructional design process. Evaluation allows you to con- tinuously increase the effectiveness of your instruction and hone your design skills.
p. 14 p. 14 p. 15 The redesigned Engineering Communications T utorial and the development process upon which this guide was based would not have been possible without the contributions of the staff at the Digital Library Services Division and the Dig- ital Information Literacy Ofce, eLeader Project.
p. 14 p. 14 p. 15 References 1. Nancy H. Dewald, “T rasnsporting Good Library Instruction Practices into the Web Environment: An Analysis of Online T utorials, ” Journal of Aca- demic Librarianship 25 (January 1999), 26. 2. Brandon Hall, Web-Based T raining Cookbook (New Y ork: John Wiley & Sons, 1997), 4.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il New Media Technology multi-media è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del New Media Technology multi-media - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso New Media Technology multi-media imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul New Media Technology multi-media ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il New Media Technology multi-media, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del New Media Technology multi-media.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il New Media Technology multi-media. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo New Media Technology multi-media insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.