Manuale d’uso / di manutenzione del prodotto FUN2LEARN L6723 del fabbricante Fisher-Price
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1 L6723 www .fi sher -price.com.
2 Introduction • Please keep this instruction booklet for future reference, as it contains important information. • Requires three “AAA” batteries (included). • Adult assembly is required for batter y replacement. • T ool required for batter y replacement: Phillips screwdriver (not included).
D-Pad Press the arrows to play games or make selections. Action Button Press to make selections. Hint: If your child is not actively playing with this toy, it turns off automatically (sleep mode). To “wake up” the toy, slide the power/ volume switch to off O , then on again or .
4 • Use the D-pad to scroll through game selections. • Press the action button to select a game. Choose a Learning Game Shape Hop Spelling Maze Lower case Letter Catch Spelling Race Pirate Count G.
Shape Hop - Level 1 Object of the Game: Catch shapes and listen to them identified. • Press the action button to jump and catch a shape. • Listen to the shape identifi ed! • Catch fi ve shapes.
6 Shape Hop TM - Level 2 & 3 Object of the Game: Catch the correct shapes and score points! • Listen to the shape identifi ed. • Press the action button to catch that shape. • If you catch the wrong shape, you lose a life. Hint: You get three lives with each game.
Spelling Maze - Level 1 Object of the Game: Find your way to the letter. • Look at the blinking “mouse”. Use the D-pad to move the “mouse” through the maze to the letter . • Don’t bump into the cat or you’ll lose a life! Hint: You get three lives with each game.
8 Spelling Maze - Levels 2 & 3 Object of the Game: Find your way to the right letter or each letter of a word. • Listen to the letter you need to fi nd. • Use the D-pad to move the “mouse” through the maze to the letter . • When you fi nd the right letter , you’ll jump to the next level.
Lowercase Letter Catch - Levels 1, 2 & 3 • Listen to the letter you need to catch. • Use the D-pad to move the squirrel to the left or right. • Don’t catch a shape or you’ll lose a life. Hint: You get three lives with each game. Object of the Game: Catch the right lowercase letter.
Spelling Race - Level 1 Object of the Game: Drive over the right letter. • Listen to the letter you need to drive over . • Use the D-pad to move the car to the left or right. • Don’t drive over the wrong letter or an obstacle or you’ll lose a life.
Spelling Race - Levels 2 & 3 Object of the Game: Drive over the right sequence of letters or each letter of a word. • Listen to the sequence of letters you need to drive over . • Use the D-pad to move the car to the left or right. • When you drive over the right letters, you’ll jump to the next level.
12 Counting Beach Ball - Levels 1, 2 & 3 Object of the Game: Hit the ball and count to 20, 50 and 100! • Look at the bouncing beach ball. Use the D-pad to move the paddle to the left or right to hit the beach ball. • Don’t let the ball hit the ground or you’ll lose a life.
Greater & Less Game Show - Levels 1, 2 & 3 Object of the Game: Choose the correct answer to greater or less questions. • Listen to the question and look at the screen.
14 Memory Match Object of the Game: Try to find all the matches. • Use the D-pad to select a square. • Press the action button to reveal a picture under the square. • T r y to match the picture by selecting another square with the same picture. • If you fi nd a match, the square turns black.
Pirate Count - Levels 1, 2 & 3 Object of the Game: Sink as many pirate ships as possible in 60 seconds. • Look at the pirate ship and the cannon. Use the D-pad to move the cannon to the left, up or right. Press the action button to fi re the cannon.
16 For best perfor mance, we r ecommend that you r eplace batteries that came with this toy with thr ee, new “AAA” (LR03) alkaline batteries. • Locate the batter y compartment door on back of the player . • Loosen the screw in the batter y compartment door with a Phillips screwdriver .
Battery Replacement Protect the environment by not disposing of this product with household waste (2002/96/EC). Check your local authority for recycling advice and facilities (Europe only). • Replace the batter y compartment door and tighten the screw with a Phillips screwdriver .
18 Battery Safety Information In exceptional circumstances batteries may leak fl uids that can cause a chemical burn injur y or ruin your toy . T o avoid batter y leakage: • Do not mix old and new batteries or batteries of different types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
FCC Statement (United States Only) • Keep water , sand and dirt off of the player . • Keep the player away from direct sunlight and excessive heat. • Wipe the player with a soft, clean cloth. Do not immerse the player . • This player has no consumer ser viceable parts.
20 Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2007 Mattel, Inc. All Rights Reserved. ® and TM designate U.S. trademarks of Mattel, Inc.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Fisher-Price FUN2LEARN L6723 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Fisher-Price FUN2LEARN L6723 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Fisher-Price FUN2LEARN L6723 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Fisher-Price FUN2LEARN L6723 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Fisher-Price FUN2LEARN L6723, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Fisher-Price FUN2LEARN L6723.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Fisher-Price FUN2LEARN L6723. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Fisher-Price FUN2LEARN L6723 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.