Manuale d’uso / di manutenzione del prodotto C6508 del fabbricante Fisher-Price
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Owner’s Manual Extr eme Sports Extr eme Sports Owner’s Manual C6508 ®.
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3 P o ck et Pixt er ® Clip Main Menu Button Con tr ol Pad Screen Action Button On/Off Switch 3 Extra LR44 Button Cell Batteries Action Button.
4 Getting St arted • Please keep this manual for future ref erence, as it contains important information. • Adult assembly is required to r eplace batteries. • T ool needed for batter y replacement: Small Phillips Screwdriver (not included). • Requires three, LR44 alkaline button cell batteries (included).
5 Main Menu Button Con tr ol Pad Action Button Action Button Contr ast Control • Y ou can increase or decrease the contrast on the screen. • Press and hold the main menu button and an action button at the same time for about five sec onds. When Pix the dog appears, you can release the butt ons.
A w esome Activities T o choose an ac tivity , use the control pad to highlight an activity . Now , press either action button to select! Freestyle Drawing Erase Scene Starters Stampers 6 Hint: Y ou can find the hidden game in any of the activities. W atch for Pix the dog and press either action button.
Fr eest yl e Dr a wing 7 • Use the contr ol pad to highlight regular pencil, thick pencil or paint bucket. Press either action button. Regular Pencil Thick P encil Paint Buck et.
R egul ar Pencil 8 • P ress and hold either action button while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
Thick Pencil 9 • P ress and hold either action button while moving the cursor using the control pad . Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
P aint Buck et 10 IMPORT ANT! Use this tool to "fill" shapes. • Use the contr ol pad to move the cursor inside the shape you would like to fill. • P ress either action button to fill! Hint: If you’ d like to start over , erase a part of your creation, or add to your creation using the stampers, press the main menu button.
Er aser 11 • Use the contr ol pad to highlight regular eraser , thick eraser or full screen erase. Press either action button. Regular Eraser Thick Eraser Full Scr een Erase.
R egul ar Er aser • P ress and hold either action button while moving the cursor using the control pad . Look, you ’ re erasing! Hint: After erasing, if you’ d lik e add to your creation using the freestyle drawing or stampers, press the main menu button.
Thick Er aser • P ress and hold either action button while moving the cursor using the control pad . Look, you ’ re erasing! Hint: After erasing, if you’ d lik e add to your creation using the freestyle drawing or stampers, press the main menu button.
F ul l Scr een Er ase • W atch and listen as your dr awing disappears! • Y ou’ re back to fr eestyle drawing. Hint: If you’ d like to go to a different activity, press the main menu button.
• Use the contr ol pad to scroll through different back- grounds. When you find one that you like, press either action button. Hint: If you’ d like to start over , erase a part of your creation, add to your creation using stampers or freestyle drawing, press the main menu button.
St ampers • Use the contr ol pad to scroll through different stampers . When you find one that you like, press either action button. 16.
• Use the contr ol pad to position your stamper on the screen. Now , press either action button to place it. Y ou can repeat this procedure to select and place more stampers if you ’ d lik e! Hint: If you’ d like to start over , erase a part of your creation or add to your creation using freestyle drawing, press the main menu button.
sk ateboar d Derby Object of the Game: Move the sk ater across the screen as fast as you can in 1 minute! 18 • Look at the skater on the screen. Use the control pad to move the skater to the left, right, for ward or backward.
19 • W atch for mo ving obstacles – don’ t get squashed!.
20 • When your skater safely r eaches the other side – you’ ve scored a point. Try to move another skater across..
21 • When time has run out, look to see how many skaters you’v e moved! • It’ s time for a new game! • If you don ’t want to pla y again, press the main menu button.
Batt ery R epl acement Battery Compartment 22 SHOWN ACTU AL SIZE 1.5V x 3 LR44 or equivalent.
23 • Locat e the battery compar tment on the back of the toy . • Loosen the scr ew in the battery compar tment door with a Phillips screwdriver . • Lift to remov e the battery compar tment door . • Remov e and throw away the w orn button cell batteries.
Batt ery Saf et y Inf ormation Batteries may leak fluids that can cause a chemical burn injury or ruin your toy . T o avoid battery leakage: • Do not mix old and new batteries or batteries of diff erent types: alkaline, standard (carbon-zinc) or rechargeable (nickel-cadmium).
Car e • Keep water , sand and dirt off of this toy . • Keep this toy a way from direct sunlight and excessive heat. • Wipe this toy with a clean cloth dampened with a mild soap and water solution. Do not immerse this toy . • This toy has no consumer serviceable parts.
Consumer Inf ormation Questions? W e’ d like to hear from you! Call F isher-Price® Consumer Relations , toll-free at 1-800-432-(KIDS) 5437 , 8 AM- 6 PM EST Monday through Frida y . Hearing-impaired consumers using T T Y/TDD equip- ment, please call 1-800-382-7470.
27 F CC St atement (United Stat es Only) This equipment has been tested and found to c omply with the limits for a Class B digital device, pursuant to par t 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation.
One (1) Y ear Limited W arr ant y Fisher-P rice, Inc., 636 Girard Avenue , East Aurora, New Y ork 14052 warrants Pocket Pixter® is free from all defects in material and workmanship when used under normal conditions for a period of one (1) year from the date of pur chase.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Fisher-Price C6508 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Fisher-Price C6508 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Fisher-Price C6508 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Fisher-Price C6508 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Fisher-Price C6508, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Fisher-Price C6508.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Fisher-Price C6508. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Fisher-Price C6508 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.