Manuale d’uso / di manutenzione del prodotto sony del fabbricante Siemens
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GE T TING ST ARTED WITH FLASH ® LITE ™ 1. x.
© 2007 Adobe Syste ms Incorporated. All rig hts reser ved. Getti ng Starte d with Fla sh® Li te™ 1.x If this g uide is d istribut ed wit h softwa re that inc ludes an end us er agreem ent, this gu.
laws of the United State s. Adob e Syste ms Inco rpo rate d, 345 P ark Avenue , San Jose, C A 951 10-2 704 , USA . For U.S. Go vernmen t End Use rs, Ado be agr ees to comply with all appl icable equal.
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5 Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 What’s new in Fla sh Lite authorin g . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Guide to instruct ional medi a .
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7 Introduction This ma nua l provide s an in trodu ctio n to Macro med ia® Flas h® Lit e™ 1.x from Ad obe and describes ho w to test yo ur content using the A dobe® Device Cen tral CS3 em ulator , which is part of Adob e® Fla sh® CS3 P rofessional.
8I n t r o d u c t i o n Guid e to instructiona l media The Fl ash Lite document ation package includes the fo llowi ng media to help you learn ho w to crea te Fla sh Lite applic ations: ■ G etting S tarted with Flash L ite 1.x provid es an o verview of Fla sh Lite 1.
Typogr aphi cal conv enti ons 9 Additio n al reso urces F or the lat est in form atio n on de velop ing Flas h Lit e ap plica tion s, plu s advice from expert users, advanced topics , examples, tips, and o ther updates, see the M obile and Devices Developer Center at www .
10 Introduc tion.
11 1 CHAPTER 1 Flash Lite Overvie w This chapter contain s the following topi cs: About Fla sh Lite technolo gy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Flash Li te 1.x av ailabili ty . . . . . . . . . . . . . . . . . . . .
12 Flas h Lite Overvi ew Text and fonts Flash Li te supports st atic, dynamic, a nd input text fields. Y ou can use fonts tha t are av ailable on the device or embed font data in your pu blishe d SW F file.
About Flash Lite content types 13 Global ly availab le devi ces that support F lash Lite include the S ymbian Series 60-based devices from N okia, Sendo, and Sei mens, and the Symbian UIQ-based devic es from S ony-E riccson. As o f this wr iting, all gl obally availa ble devices support only t he stand-alone F lash Lite player .
14 Flas h Lite Overview Each F l ash Lite c ontent type, paired wit h a specific device , defines a specific set of F lash Lite featur es that are ava ilable to y our app lication. F or exam ple, a Flash a pplic atio n th at's r unn ing a s a scre en sa ver is not ty pic ally allowed to make netw ork conn ections or downlo ad da ta.
Flash Lite authoring features 15 The followi ng figure ill ustrates the iterat ive development a nd testing process described abov e. Flash Lite authoring features This section discuss es the featur es in F lash designed specifically for F l ash Lite dev elopers.
16 Flash Li te Overvi ew The Property inspector cont ains a section that provides in format ion about y our curr ent device settings, as well as a butto n that lets yo u open the Device Setti ngs dialog bo x.
Using Flash Lite document templates 17 As the followi ng figure shows, F lash Lite document templates ar e organized into severa l groups, including Global H andsets and J apanese Hand sets. The name of ea ch template in each gr oup includes the tar get device name and screen size.
18 Flash Li te Overview Hello World Flash Lite application In this se ctio n, you crea te a s imple Fla sh Li te applic atio n and te st it in th e Adobe Devi ce Central emulato r .
Hello Wo rld Flash Lite applic ation 19 6. In the Tool s panel, select the Text tool and d rag to create a text box on the Stage. Ty p e He l lo , wor ld ! (or other text) in the text box. 7. Select C ontrol > Test Movie to export your appli cation to Adobe Devi ce Central a nd view your applicat ion in the Adobe Devi ce Central emulator.
20 Flash Lite Over view About the stand-alone Flash Lite player The stand- alone Flash Li te 1.1 pl ayer is a n application t hat allows y ou to open and vi ew SWF files that resid e on you r device .
21 2 CHAPTER 2 Creating a Flash Lite Application In this se ction, you ’ll develop an Adobe Flash Lite applica tion t hat prom otes a fict ional restaur ant called Café T ownsend . U sers can view a list of specials at the r estaurant and call t he restaur ant to make r eser vations.
22 Creating a Flash Lite Application If the u ser selects the S pecials menu option , a screen for navigating a li st of today ’ s specials appears. T o browse im ages an d descriptions of the specials, the user pr esses the device ’ s Right soft key (labeled N ext).
Creating the application 23 3. To inter act with the a p plicat ion, do the followi n g: ■ On the main scre en, click the D own Ar row key on the emulat or’ s keypad to select t he Speci als menu item. Then click the S elect key on the emulator to vi ew the specials screen.
24 Creating a Flash Lite Application Selecting your test devices and conte nt type Y ou use Device Cent ral to select th e devices an d conten t type th at you are targeting.
Creating the application 25 4. Drag an instance o f the button symbo l named R eservatio ns to the St age and posit ion it below the S pecials but ton, as the f ollowi ng image show s: 5. Select the Specia ls button, and op en the Actions panel (Win dow > Ac tions ).
26 Creating a Flash Lite Application 10. Open the Actions panel and en ter the followi ng code: stop(); _focusRect = false; fscommand2("resetsoftkeys"); fscommand2("setquality", "high"); fscommand2("fullscreen", "true"); This code do es the following: ■ Stops the play head at this fra me.
Creating the application 27 Crea ting the sp eci als scr een In this section, you ’ll create t he user interface el ements that let the user browse images and descriptions of ea ch special. The specials screen consists of the fol lowing part s: ■ An animati on that tran sitions betw een images of each special.
28 Creating a Flash Lite Application T o create the ani mation you ’ll use a pr ebuilt mo vie clip that contai ns images of all the specials arr anged in a vertical column.
Creating the application 29 To create the image anima tion: 1. Open the file you saved in the previous section (s ee “Cr eating the menu for the main scr een” on page 24 ). 2. In the Timel ine, select the k eyframe o n Frame 10 on the layer named Ima ges.
30 Creating a Flash Lite Application 13. To create the mask layer, select t he Images layer in the Timeline, a nd then selec t Ins ert > Ti meli ne > Ne w Laye r (or click the In ser t Layer button in the Timeline). 14. Insert a keyframe on Fram e 10 of the new mask layer.
Creating the application 31 18. Save your change s (File > Save). At thi s point, if y ou wer e to test the applicat ion in the em ulator , the animation y ou create d would play through t o the end and then stop .
32 Creating a Flash Lite Application 4. With the text field selected on the Stage, make the following changes in the Propert y inspector: ■ Select Dynamic T ext from t he T ext T ype pop-up men u. ■ Sele ct V erda na from t he F ont pop-up me nu. ■ Select t he I talics text style opti on.
Creating the application 33 9. Open the Actions panel and a dd the following code: title = "Summer salad"; description = "Butter lettuce with apples, blood orange segments, gorgonzola, and raspberry vinaigrette.
34 Creating a Flash Lite Application To add navigation to the specials screen: 1. Open the file you complet ed in the previous sectio n. 2. In the Libr ary pan el (Win dow > L ibrar y), lo cate t he sy mbol n amed Home and drag it to the lower- l eft corner of the Stage.
Creating the application 35 7. From the Librar y, drag the K ey Cat cher butt on symbol and place i t in the work area o ff the Stage. The purpose of t his button i s to “ catch ” ActionScri pt keypress even ts initiate d by the user , and then take the approp riate acti on.
36 Creating a Flash Lite Application.
37 Index A Adobe Devic e Cent ral emula tor 1 5 availabili ty of Flash Lite 12 available S tage size 18 C Cafe T ownsend application about 21 creating navigation 31 creating the main menu 24 creating .
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Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Siemens sony è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Siemens sony - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Siemens sony imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Siemens sony ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Siemens sony, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Siemens sony.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Siemens sony. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Siemens sony insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.