Manuale d’uso / di manutenzione del prodotto Universal Controller del fabbricante High End Systems
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1 Universal Controller The Universal Controller The Universal Controller allows you to program and store a complex light show in a few simple steps and play it back with the touch of a button.
2 The Universal Controller Provides designers and operators with the ability to control INTELLABEAM , TRACKSPOT, and EMULATOR Fixtures from the same Controller Overview of Features • 500 Recordable .
3 Agenda • Front Panel • Progr amm ing • Advanced Program ming Features • Additional Features •U s e r K e y s • Menu Items • Rear Panel Universal Controller Front Panel Overview.
4 Enable Key • Activates Controller's power • Activates all Fixtures connect ed to Controller Standby Key • Closes GATES of all connected Fixtures • Default mode upon power up.
5 Address/Preset Key • 16 Addresses • 4 Banks of 16 Presets Power LED • Always ON whenever AC is present i n Controller.
6 Adjust 1 (Up/Down) Keys • READY STATE – Controls MASTER DIM Level • MENU STATE – Select MENU Items • PROGRAMM ING – Select Construct Parameters Position Up/Down Left/Right Arrow Keys •.
7 Adjust 2 (Up/Down) Keys • READY STA TE – Change PAGES • MENU ST ATE – Selec t MENU Items LCD Window • READY STATE – Adjust the MASTER DIM L evel • MENU STATE – Select MENU Items • .
8 Erase Key • Use to Perform Several ERASE Functions – PAGE ERASE – FIXTURE ERASE – PRESET ERASE – UNITIALIZ ED PAGES Record Key • ADDRESS M ODE – recor ds curre nt page s for sele cte d.
9 Select Key • Initiate Programming Operations Memory Card Slot • PCMCIA Card.
10 User Keys • Audio Advance features • User Pr ogramm able Macros Commonly Used Terms • Fixture • Construct • Para meter.
11 FIXTURE • Lighting device attached to the controller • INTELLABEAM , TRACKSPOT, and EMULATOR ar e examples of Fixtures CONSTRUCTS Features of the Fixtures: – Trackspot ex amples include COLOR.
12 Constructs of Each Fixture PARAMETERS • Values you assign to CONSTRUCTS.
13 Programming Overview • Recor ding a Page • Recor ding a Lo op • Defini ng Fixt ure Types • Posit ion Memories • Copy Featur es PAGE • Building blocks of SCE NES • One static look spec.
14 Recording a Page • 1. Select a Page using the Ad just 2 Up/ Down Keys • 2. Select the ADDRESSES to be edited • 3. Press the MENU Key to acc ess Co nstruc ts • 4. Us e Position Left/Rig ht Keys to select Constr uct s • 5. Use the Adju st 1 U p/Down K eys to edit Param eters •6 .
15 Edit Constructs of Multiple Fixtures • To edit a Construct of multiple Fixtures on one Page without affecting all other recorded Constructs for those Fixtur es, select one Address first, change a.
16 LOOP • SEQUENCE or SERIE S of programm ed pages that runs continuously in a loop when played back Building a Loop • Record all Pages to be part of the loop • Loops require an Unitialized Page.
17 Hands On Exercise Building a Loop • Progr am Pages 5-8 – Trackpots in Red with Tu nnel Gobo, Mspeed 92 • Program Unitialized Pages on Pages 4 & 9 Playback a Loop • From Ready Window, pr.
18 Hands On Exercise Playing a Loop • Playback the Loop r ecorded on Pages 5-8 Presets • Instant Reference to a Page or Pages recorded in Address Mode • Recalled with a single keypres s • Univ.
19 Recording Presets • Select any Page or Loop • Toggle to Preset Mode • Choose Preset Bank using Adjust 2 keys • Press SELECT • Select PRESET Key • Press RECORD NOTE: Loops must be running in o rder to be recorded correc tly onto Presets Hands On Exercises Presets • 1.
20 Advanced Programming Features • Position Memory • Copy Featur es • Addre ss Loc kout Position Memory Preset Focus Positions • Stored on Pages 469- 500 • Record Pages with position informa.
21 Hands On Exercise Position Memory Focuses • 1. Record Positions on Pages 469-47 2 • 2. Build looks on Pages 15- 18 using those 4 Positions • 3.
22 Page Copy • Fro m READY mode, p ress SELEC T • Press Adjust 2 Key until destination Page number is displayed • Press Reco rd Hands On Exercise Page Copy • Use Page Copy to copy Page 13 to P.
23 Block Copy Copie s a Range of Rec orded Pa ges to a d ifferent Range of Pages • From Ready Mode, select first page of series to be copied • Press SELECT • Press Position UP arrow key • Pres.
24 Position Copy Copies all Constructs of one Address to same Address on a different Page – 1. Press and HOLD SELECT – 2. Select ADDRESS – 3. Rele ase Select and Addres s keys – 4.
25 Parameter Copy Copie s Position and oth er Constru cts from one Addre ss to differen t Addre ss on same Page • From READY win dow, Press SELECT • Press Posi tion Dow n key • Selec t source Ad.
26 Additional Programming Features • Defining Fi xtur e Ty pe s • Address Lockout • Page Lock • Pos Mem Edit • Deselecting an Address • Erasing a Page • Erasing a Fixture from a Page •.
27 Hands On Exercises Defining Fixture Types • Assign Addresses 1&2 as Intellabeam • Assign Addresses 3&4 as Emulators Address Lockout • Tem porary rem oval of Addresses from all recorde.
28 Page Lock Locks selected Pa ges • Select first PAGE of Range of PAGES t o be locke d • Press an d HOLD SELECT • Press a nd HOLD BOTH ADJU ST 1 Key s • Release Select and Ad just 1 keys • .
29 Posmem Edit Editin g Posi tion Me mori es fro m any Page – 1. Press SELECT – 2. Press POSITION RIGHT key – 3. Select Add ress that references the PM to b e edited – 4.
30 Deselecting Addresses on a Page • Select any Address • Edit its Constructs • Press Address Key again to DE SELECT • Press a differe nt Address Key to select it • DESELECT an d Select o th.
31 Hands On Exercises Erasing a Page • Erase Pages 1-5 Erase a Fixture from a Page • Select desired Pag e • Press SELECT • Select Fixture Address • Press ERASE • Press RECORD.
32 Hands On Exercises Erasing a Fixture from a Page • Erase the fir st Trackspot from Page 10 Erase a Preset • Toggle to Preset Mode • Press SELECT • Select PRESET # • Press ERASE • Press .
33 Hands On Exercises Erasing a Preset • Erase Pres ets 2 & 3 User Keys Features – Audio Effects – Macros NOTE: Default settings are Audio Advance and Construct Modulate Effects.
34 User Keys Audio Advance FX Constr uct Modulate FX •U s e r 1 – Step on Beat •U s e r 3 – Pause on Beat •U s e r 5 – Size Modulate* * Emulator only •U s e r 2 – Color Modulate •U s.
35 Editing a User Key Building a Macro – 1. Press and HOLD USER ke y in until " EDIT USER KEY" i s displayed – 2. Press Posi tion Right Key 2 times to "RECORD" – 3. Press Posi tion Down Key to start reco rding – 4. Perform keystrokes to be stored as MACRO – 5.
36 Universal Controller Menu Items Home • Homing a Fixture: – Reset s each Fixtu re to defau lt s ettings – Strike s the lam p – Turns on the cooling fan – Resets all wheels, gate, and flags.
37 Home • Press Menu • Press either Adjust 2 key • Select Address key to be homed Backup • Saving the Control ler’s Memory to Disk • PCMCIA CARD – Rem ovabl e devi ce that a llows y ou t.
38 Backup • Insert Mem ory card into Ca rd Slot • Press the M enu Key • Press Position Right Arrow Key t o BACKUP • Press any Adjust Key to enter BACKUP submenu – The L CD Window displays : .
39 Allmem • Automatica lly seque nce through (playback) all init ialized Pages (up to 500) • Press Menu Ke y • Press Position Rig ht Arrow key 2 times • Press Position Down Key once to ALLMEM .
40 Erase Controller Memory • To Er ase Me m ory of Controller: –P r e s s M E N U – Press Po sition L eft 2 tim es – Press e ither Adj ust 2 key – Press e ither Adj ust 1 key to dis play &qu.
41 Universal Controller Rear Panel Over view Audio Threshold Adjust • Controls the sensitivity of the Audio Effects • 0-10 volts • Mono Audio Input • 1/4 inch Audio Input Jack • Signal is ne.
42 MIDI Out Port • Communications Protocol – Musical I nstrume nt Digital I nterface • Switchable between OUT and THRU • THRU is Default – Use this Port for MASTER/SL AVE Configurations • .
43 Technical Information • Updating the Controller ’s O/S – The U niversal Controll er’s Opera ting Sy stem s Software is updated by replacing the EPROM • Solid State Prog rammable Re ad-Onl.
44 Further Information Sources • www.highend.co m • Sho w Techno logy magazin e • Seminars – Programming – Technical High End Systems.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il High End Systems Universal Controller è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del High End Systems Universal Controller - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso High End Systems Universal Controller imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul High End Systems Universal Controller ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il High End Systems Universal Controller, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del High End Systems Universal Controller.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il High End Systems Universal Controller. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo High End Systems Universal Controller insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.