Manuale d’uso / di manutenzione del prodotto Weakest Link 80749 del fabbricante Hasbro
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200105080IWTI-01 PRINTED IN CHINA ® , TM, & © 2001 Tiger Electronics All rights reserved. 980 Woodlands Parkway , V ernon Hills, IL 60061, USA www .tigertoys.com Weakest Link™ & © BBC 2000. Licensed by BBC Worldwide Ltd. TM & © 2001 National Broadcasting Company , Inc.
W elcome to the W eakest Link! All eight players must work together to build the team’ s bank balance. Seven players will leave the game with nothing.
ABOUT THE GAME PLA YER BUTTONS – used to identify and choose players during play and for voting CARD CODE WINDOW – used to display the code of the question card in the unit CARD DOOR– used to in.
During the HEAD-TO-HEAD round The score between the final two players will be displayed. This screen will also be used for SUDDEN DEA TH. ABOUT THE CARDS CARD CODE – used to identify the game card to the game unit Every game card is double-sided with 15 questions on each side.
7 6 The game cards that ar e labeled HEAD TO HEAD are for use in the Head-to-Head and Sudden Death rounds only . They should be separated from the r egular round car ds before you start the game. Game cards can be stor ed in the base of the unit when not being used.
9 8 Finally , the two players must face off in the Head-to-Head r ound. Alter nately , each player is asked five (5) special head-to-head questions. The player with the most correct answers is the winner . If there is a tie, the game goes into Sudden Death.
TO ENSURE PROPER FUNCTION: • Do not mix old and new batteries • Do not mix alkaline, standard or r echargeable batteries • Battery insertion should be done by an adult • Non-rechar geable batt.
13 12 “LET’S PLA Y THE WEAKEST LINK!” Each game has six (6) regular r ounds, one (1) Double Money round and one (1) Head-to-Head round. The regular r ounds are fast paced question and answer r ounds. The goal of each round is to r each the $125,000 target befor e the timer runs out.
“INSERT A CARD AND ENTER THE CODE” Choose any card fr om the regular game car ds. Raise the card door and insert the card, making sur e that the cutout in the center of the card fits over the tab in the unit. 15 14 NOTE: AL WA YS INSERT A NEW CARD SO THA T THE ODD NUMBERED CODE SHOWS THROUGH THE CARD CODE WINDOW Close the card door .
17 16 “ST ART THE CLOCK” Anne will start the first round. The LCD will display the r ound number and the timer . Player 1 will always start Round 1. In later rounds, the first player will be the str ongest link from the pr evious round. If question one is not displayed in the question window , the unit will rotate the car d until it is.
19 18 CHANGING THE QUESTION CARD During a round, it is likely that you will use all the questions on one or both sides of the game card. The unit will r ecognize when this happens. Anne will stop the clock so that the card can be turned or replaced. Once this is done corr ectly , the clock will restart and the r ound will continue.
21 20 “WHY PLA YER 3?” Once all the votes have been cast, Anne will reveal who voted for whom. She will also ask two random players why they voted the way they did. Just like on TV , players have to explain their actions. T o continue the game, press ST ART .
23 22 DOUBLE MONEY ROUND After six rounds of play , there will be only two players left in the game. These two players have one last chance to increase the prize total.
24 CAUTION High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Do not press the liquid crystal display and avoid heavy shock or the display may fail.
90-DA Y LIMITED W ARRANTY Tiger Electronics (Tiger), warrants to the original consumer pur chaser of this product that the product will be fr ee from defects in material or workmanship for 90 days from the date of original pur chase.
28 WARNING: Changes or modifications to this unit not expr essly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE: This equipment has been tested found to comply with the limits for a Class B device, pursuant to Part 15 of the FCC Rules.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Hasbro Weakest Link 80749 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Hasbro Weakest Link 80749 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Hasbro Weakest Link 80749 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Hasbro Weakest Link 80749 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Hasbro Weakest Link 80749, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Hasbro Weakest Link 80749.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Hasbro Weakest Link 80749. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Hasbro Weakest Link 80749 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.