Manuale d’uso / di manutenzione del prodotto 60-052 del fabbricante Hasbro
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600520001IWTI-02 MODEL 60-052 ELECTRONIC LCD GAME.
2 THE STORY INTRODUCTION The fight is on for the WCW Heavyweight Championship belt and you’re in control. The biggest names in wr estling are colliding to settle their feuds. Each pair are starring in their own unit- Hollywood Hogan Vs. Goldberg, Raven Vs.
3 leader of the NWO, he has shown the world that he is a force to be r eckoned with. He is 275 pounds of muscle and standing at 6' 7" he smashes through the competi- tion. T ake control of Hogan and use his Leg Drop to finish Goldberg. GOLDBERG Goldberg has burst into the wr estling world with intensity never seen before.
4 OBJECT OF THE GAME O F F RESET PAUSE ON/ START SOUND Hollywood Hogan and Goldberg have a scor e to settle. After many confrontations without a clear winner , they will step in the ring to settle their dif ferences once and for all. Choose your wrestler and enter a tournament that lasts best of 7 matches.
5 CONTROLS OFF - Press to turn OFF the unit. The unit also shuts of f after three minutes of no action. SOUND - Press to turn the SOUND ON. - Press to turn the SOUND OFF . P AUSE - Press to P AUSE the game. ON/ ST ART - Press to turn the unit ON. - Press to star t the game.
6 PUNCH - Press to make the wrestler punch their opponent. - After grappling, press this r epeatedly to do a power move (See pages 9 & 10). KICK - It will make the wrestler kick their opponent. - After grappling, press this r epeatedly to do a power move (See pages 10 & 11).
7 STARTING A NEW GAME Press the ON/ST ART button to power on the game. Both wrestlers will now appear and Hogan will be flashing. Which- ever wrestler is flashing will be your wrestler in the ring. If you want to switch between the two wrestlers, simply press left or right.
8 POWER METER There is a power meter that will come on screen when the wrestlers ar e in a grapple. Y our goal is to fill up your half of the meter to get of f your move instead of your opponent. It will seem like a tug of war when you grapple with your opponent to fill your half of the meter .
9 BASIC MOVES - COMMON TO BOTH WRESTLERS PUNCH- PUNCH button KICK- KICK Button GRAPPLE- GRAPPLE button BLOCK- BLOCK button PIN - when your opponent is on the ground A TT ACK OFF THE ROPES - Press , wh.
10 OVER HEAD PRESS INTO SLAM - From Grapple, press GRAPPLE rapidly PILE DRIVER - From Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - From grapple press BLOCK rapidly .
11 the mat. POWER MOVES - GOLDBERG SPEAR- From Grapple, press GRAPPLE rapidly JACKHAMMER - From Grapple, press PUNCH rapidly POWER SLAM- From Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - From grapple press BLOCK rapidly .
12 SCORING at you to clothesline him to the mat. HINTS FOR VICTORY 1. Attack, Attack, Attack - Y ou can’t win if you don’t inflict some damage. 2. W arm them up with punches and kicks. Then move in and do some real damage with your power moves from the grapple.
13 BATTERIES INSERTING THE BATTERIES To insert the batteries, have an adult open the battery compartment cover at the back of the game. (To remove cover, press and push battery cover upward.) Insert 2"AA” /LR6 batteries (not included), making sure to align “+” and “-” as shown.
14 CAUTION DEFECT/DAMAGE Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen.
15 WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase.
16 ®, TM, & © 1999 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. ®, TM & © 1999 TIGER ELECTRONICS UK LTD. All Rights Reserved. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL, England www.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Hasbro 60-052 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Hasbro 60-052 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Hasbro 60-052 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Hasbro 60-052 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Hasbro 60-052, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Hasbro 60-052.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Hasbro 60-052. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Hasbro 60-052 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.