Manuale d’uso / di manutenzione del prodotto B8287 del fabbricante Fisher-Price
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1 Model Number: B8287 ® Model Number: B8287 Owner’s Manual Owner’s Manual.
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3 Let’s Go! • Some of the tools on the tool menu are not available f or use in some activities or games. The Home and the Save It! tools are only available for use. If a tool is not av ailable for use, you will hear a t one. • Please keep this manual for future ref erence, as it contains important information.
4 Cr azy W ord Factory Choose an activity or game from the Home Screen: Silly Sentence Maker , Picture It! Poetry , Hidden W ord Challenge , W ord Surprise! or Crazy Combos! T ouch the activit y or game on the screen with the stylus.
5 Silly Sentence Mak er • Pick a setting. • T ouch the arrows on the bottom of the screen to scroll through different settings. • When you find one that you like , touch the screen with the stylus.
6 • Now , fill in the missing words in the sentences. • T ouch a word "box" on the screen with the stylus. • Look at the different w ords on the screen.
7 • T ouch another word "box" on the screen with the stylus. • Choose a word . T ouch your choice on the screen with the stylus. • Repeat this procedure to fill all of the word "box es".
8 • Y ou’ re back to your setting. • T ouch the play button on the screen with the stylus to listen to your silly sentences. • W atch your silly sentences come t o life!.
9 • Y ou can change the sentences if you ’ d like. T ouch the word "box" on the screen with the stylus. • Choose a different wor d. T ouch your chioice on the screen with the stylus.
10 • If you have a Pixter® 2.0 unit and you ’ d lik e to send your silly sentences t o another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. Hint: If you’ d like to save y our silly sentences, touch Save It on the tool menu with the stylus.
11 Picture It! Poetry • Choose a poem to finish. T ouch the arrows on the bottom of the screen with the stylus to scroll through choices. • When you find one that you like , touch the screen with the stylus.
12 • Choose a picture. T ouch your choice on the screen with the stylus. • T ouch a picture, word or phrase box on the screen with the stylus..
13 • Choose a phrase. T ouch your choice on the screen with the stylus. • Now , touch another picture, word or phrase box on the screen with the stylus.
14 • T ouch the large arrow on the screen with the stylus to go to the next sentence. • Repeat this procedure to fill all the bo xes with a picture, word or phrase. • When you ’ re finished with your poem, touch the play button on the screen with the stylus to listen to your poem.
15 • Y ou can change the poem if you’ d like. T ouch a picture, word or phrase box on the screen with the stylus. • Choose a different picture , word or phrase.
16 • T ouch the play button on the screen with the stylus to listen to your new poem. • If you have a Pixter® 2.0 unit and you ’ d lik e to send your poem to another Pixter® 2.0, touch the Save It or Send I t tool on the tool menu with the stylus.
17 Hidden W ord Challenge • Play for time or pla y for fun! Timed Play Play for F un.
• Keep track of your time in the lower left corner . • T ouch the help button on the screen with the stylus for the list of words you ar e looking for . 18 • Look at the screen. Look for words that are: - Horizontal - Vertical Timed Play • T ouch each letter of a word on the screen with the stylus.
19 • Good job! Y ou found a wor d! • Look for another w ord. Hint: Remember , you’re being timed! • W ould you like to see a list of the words your are looking for? T ouch the help button on the screen with the stylus.
20 • These are the words y ou need to find! • T ouch the screen with the stylus to go back to the activity screen. • If you touch a letter on the screen that is not part of a hidden word, it will not highlight.
21 • When you ’ve found all of the hidden words, look at your time! • If you have a Pixter® 2.0 unit and you ’ d like to send your score to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. Hint: If you’ d like to go to another activity , touch Home on the tool menu with the stylus.
22 • Look at the screen. Look for words that are: - Horizontal - Vertical Play f or Fun • Find hidden w ords the same way as in timed play . Refer to pages 18 – 21 for information. Number of W ords to Find Help • Keep track of the number of words you need to find in the lower left corner .
23 W ord Surprise • Choose a word pattern. T ouch the arrows on the bottom of the screen to scroll through choices. • T ouch your choice on the screen with the stylus.
24 • T ouch the blink ing dot on the screen with the stylus. • T ouch the next blink ing dot on the screen with the stylus..
25 • Continue to touch the blinking dots on the screen with the stylus to form a word . • Look at the surprise word!.
26 • If you have a Pixter® 2.0 unit and you ’ d lik e to send your creation to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. Hint: If you’ d like to save y our creation, touch Save It on the tool menu with the stylus.
27 Cr azy Combos • T ouch the arrows on the bottom of the screen with the stylus to scroll through different animals. • When you find one that you like , touch the screen with the stylus.
28 • Change the first part or the second part of the word. T ouch the par t on the screen with the stylus that you’ d like to keep. • Now , choose a crazy , new word! T ouch your choice on the screen with the stylus.
29 • Surprise! Look at what you ’ve created! • If you’ d like to add to y our creation, you can use any of the tools on the tool menu: "Pencil" T ool ; Straight Line ; Shape Maker ; Erase It ; or Special Ef f ect s S el ecto r .
30 • If you have a Pixter® 2.0 unit and you ’ d like to send your creation to another Pixter® 2.0, touch the Save It or Send It tool on the tool menu with the stylus. Hint: If you’ d like to save y our creation, touch Save It on the tool menu with the stylus.
31 IMPORT ANT! The mark made on your screen from the stylus and the location of the tip of the stylus may not align. When this happens, you need to calibrate the stylus. • T urn Pixter® power on. W ait until you see the Home Screen. • T urn Pixter over and locate the calibration hole .
32 Care • Keep water , sand and dir t off of this car tridge. • Keep this cartridge away from direct sunlight and excessive heat. • Do not immerse the cartridge. Simply wipe the outside of the car tridge with a cloth to clean. • This car tridge has no consumer serviceable par ts.
33 One (1) Y ear Limited W arr anty Fisher-P rice, Inc., 636 Girard A venue, East Aurora, New Y ork 14052 warrants Pixter® Crazy W ord F ac tory is free from all defects in material and workman- ship when used under normal conditions for a period of one (1) year fr om the date of purchase.
34 Consumer Information Questions? W e’ d like to hear from you! Call F isher-Price® Consumer Relations , toll-free at 1-800-432-KIDS (5437), 8 AM- 6 PM EST Monday through F riday . Hearing-impaired consumers using T T Y/TDD equipment, please call 1-800-382-7470.
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Fisher -Price, Inc., a subsidiar y of Mattel, Inc., East Aurora, NY 14052 U.S.A. ©2004 Mattel, Inc. All Right Reserved. ® and ™ designate U.S. trademarks of Mattel, Inc.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Fisher-Price B8287 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Fisher-Price B8287 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Fisher-Price B8287 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Fisher-Price B8287 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Fisher-Price B8287, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Fisher-Price B8287.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Fisher-Price B8287. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Fisher-Price B8287 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.