Manuale d’uso / di manutenzione del prodotto SR-16 del fabbricante Alesis
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A L ES I S SR-16 Reference M a nu a l.
TABLE OF CONTENTS CHAPTER 1: INTRODUCTION ........................................................1 1.1 WELCOME TO THE SR-16 DRUM MACHINE!................................................................1 1.1A If You Just Can't Wait…............
3.1J Select New Patterns and Fills While in Compose (Record) Mode........................22 3.1K Using Fill to Create Repetitive Drum Hits..........................................................23 3.2 ERASE FUNCTIONS.................................
6.5 PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN)..............................................44 6.6 PAGE 6: SEND CLOCK DATA TO OTHER DEVICES (CLOCKOUT)................................44 6.7 PAGE 7: MERGE MIDI IN WITH MIDI OUT (MIDITHRU).............
1 CHAPTER 1: INTRODUCTION 1.1 WELCOME TO THE SR-16 DRUM MACHINE! 1.1A If You Just Can't Wait… Turn to section 1.4, 10 Steps to Instant Gratification, and start making sounds. Some of the terms in that section may not make sense, but just follow the instructions, and get ready to hear some great grooves and have a good time.
2 8. Applications: This additional information will help you get the most out of the SR-16. 9. MIDI Supplement: This brief, entry-level explanation of MIDI explains the basic theory behind the MIDI protocol. Feel free to cover topics in a different order.
3 After perfecting these Patterns, Song mode offers two ways to create a song: • Program a list of Patterns, in the order in which they are to be played. • Select Patterns in real time, and the SR-16 will remember your performance. The SR-16 stores up to 100 User-programmable Songs.
4 1.2C How "Looping" Simplifies Recording To simplify recording in Compose mode, a Pattern will "loop" over and over again. Example: Suppose you want to record an 8-beat pattern.
5 1.2F Physical Layout The SR-16 includes seven main types of controls, along with a group of connectors (located on the back panel). The control groups (see diagram) are: • Pads (play buttons). Tapping each button triggers an SR-16 voice. • Function buttons.
6 1.2G Display Layout The LCD is divided into several "windows." Each window contains information that helps you monitor the SR-16's status, and/or indicates what type of data should be entered. • Name, "dialog" box, real time Song/Pattern readout, beat counter.
7 number will be in parenthesis—for example, step (4)—to prevent confusion with Song steps or step edit mode. 1.3 IMPORTANT: HOW TO COMMUNICATE WITH THE SR-16 1.3A Entering Numbers The SR-16 identifies Patterns and Songs, as well as many other parameters, with numbers.
8 These buttons, and the TEMPO/PAGE buttons, also have a "scroll" feature. If you press and hold a button, after a short pause the display will either increment or decrement at a rapid rate.
9 7. To hear the built-in demo, hold down the PATTERN/SONG button and press PLAY. To stop the demo, press STOP. If you want to play along with the demo, feel free to bash away on the pads.
10 CHAPTER 2: RECORD SETUP Several parameters are often adjusted prior to recording a Pattern, such as metronome, Pattern length, etc. General instructions are: 1. Press the RECORD SETUP button. 2. Use the PAGE (up and down) buttons to select different "pages" of functions; the display's lower right window shows the page number.
11 Quantization shifts your playing to the specified beat while you play, so choose the desired value before tapping out your rhythms. Remember that you can also change quantization while recording if, for example, you want to record snare with eighth note quantization but high-hats with 16th note quantization.
12 2.3 PAGE 3: ENABLE CLICK (METRONOME) AND SET RHYTHM (CLICK SELECT) The display shows CLICK SELECT ; the Click window shows the click's rhythmic value.
13 2.5 PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY) There are 11 ways in which a pad's output level can respond to the force with which you tap it: soft, medium, loud, and eight fixed responses. PAGE VELOCITY LOUD SETUP RECORD PERFORM The display says VELOCITY .
14 2.6 PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH) This option either adds beats to, or subtracts beats from, the end of the Pattern. The Pattern length can be set prior to, or after, recording.
15 The display says ### BEAT and ➔ START . This indicates a Pattern's length in beats (quarter notes). Enter the desired length with the INC/DEC or number buttons (this must be a three digit number; enter leading zeroes if necessary).
16 than one drum event occurs on the same sub-beat, the PAGE UP/DOWN buttons step forward or backward respectively through each drum one at a time. 001/00 VOL 8 DRUM STEP EDIT QUANTIZE SWING OFF If no drum event exists on this beat/sub-beat, the display will show no pad number, and EMPTY in place of volume data.
17 The following page summarizes the step edit options..
18 2.9A Add a New Drum to a Step Use the PAGE buttons to select the step where the drum is to be added. Press the pad that corresponds to the sound you want to add. That drum, along with its volume (how hard the pad was hit), will be recorded into the displayed step.
19 CHAPTER 3: PLAYING BACK/RECORDING PATTERNS 3.1 PLAYBACK/RECORD BASICS Please make sure you've read section 1.2B, which explains the different types of SR-16 Patterns. It is important to understand the differences between these Pattern types. The PATTERN/SONG button chooses between Pattern and Song modes.
20 To listen, choose Perform (this de-activates the click). You can drop in and out of these two modes as you record. While the SR-16 is in either mode, you can change Pattern quantization, swing, click rhythm and volume, pad velocity response, name, drumset, drumset parameters, and MIDI parameters.
21 3.1F Using the Start/Stop Footswitch When the SR-16 is stopped, pressing a footswitch plugged into the Start/Stop footswitch jack is equivalent to pressing PLAY.
22 3.1H Select Fill Patterns in Perform (Playback) Mode Fill Patterns are the key to creating expressive drum parts. However, Fill is a sophisticated feature that requires some explanation. Remember that Fills are always the same length, and use the same Drum Set, as the associated Main Pattern.
23 3.1I Record a Pattern An empty Pattern defaults to an 8 beat length, with 16th note quantization and swing off (50%). If you need to change the length, it's best (though not essential) to do so before recording. Other parameters can be changed while you're recording.
24 3.1K Using Fill to Create Repetitive Drum Hits As mentioned earlier, the FILL button performs two different functions. We've already covered how to use the FILL button for Pattern selection, however, it can also trigger a drum sound at the current quantization rate (e.
25 3.2 ERASE FUNCTIONS 3.2A Erase Mistakes While Recording While the SR-16 is recording, you can erase any individual drum event or series of events in real time to fix up errors. Erasure occurs only on those beats that coincide with the current quantization and swing values; turn quantization off to erase a drum wherever it occurs.
26 3.3 COPY FUNCTIONS The following Copy functions assume that you are copying a Main Pattern to a Main Pattern (remember, copying a Main Pattern to another Main Pattern copies the Fill along with it). Other combinations take the following rules into account.
27 1. The SR-16 should be in Pattern mode and stopped. 2. Select the Pattern containing the drum part to be copied. 3. Press and hold the COPY button, and keep holding it down until step (7). The display says COPY TO PATT . 4. Tap the pad to be copied.
28 5. Release the COPY and PLAY buttons. 3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another SR-16 Via MIDI The SR-16 can send system exclusive information for a drum part to another SR-16 via MIDI. If you have only one SR-16, you can skip this section.
29 CHAPTER 4: CREATING DRUM SETS The SR-16's 12 pads can be assigned to various drum sounds, with different levels, tuning, panning, triggering mode, and output jack assignment. Each set of pad parameters is given a number and collectively are called a Drum Set; each A and B user Pattern can have its own Drum Set assignment.
30 4.2 PAGE 2: ASSIGN SOUNDS TO PADS The display shows the currently selected pad number and the sound assigned to that pad. FATSNARE PAGE 0 01 DRUM SET DRUM You can assign any of the SR-16's sounds to any of the pads, or to more than one pad. Each individual Drum Set can have its own drum sound assignment.
31 To change the volume associated with a given pad: 1. Press the pad (the display will show the pad number). 2. Enter the desired volume, from 00 (full off) to 99 (maximum volume), with the number or INC/DEC buttons. 3. When the display confirms your choice, either store the edits you've made (see section 4.
32 4.5 PAGE 5: SET PAD TUNING (TUNING) The display shows TUNING , the currently selected pad number, and the tuning assigned to that pad. TUNING PAGE + 3 DRUM SET DRUM To change the tuning associated with a given pad: 1. Press the pad (the display will show the pad number).
33 Background Each mode affects triggering in a different way: Multi: When hitting a pad repeatedly, each hit will cause the sound to go through its entire decay. This is useful with cymbals, since early strikes will continue to decay as you play later strikes.
34 Stereo with Fixed Placement: Plug the left Main output into the left channel of your amp (or mixer), and the right Main output into the right channel. The default voice mix for the preset Drum Sets pans the drums between the Main output jacks in a way that works well for most applications.
35 copy one Drum Set to a different Drum Set. Also, remember that if you change Patterns before saving your Drum Set, all of your edits will be lost. 4.
36 CHAPTER 5: SONG MODE 5.1 SONG MODE BASICS After creating the Patterns that make up a Song, it's time to string those Patterns together in a musically useful way. You can incorporate Preset Patterns, or a combination of Preset and User Patterns.
37 5.1C Continue, Re-start, or Jump to Next Song Step • In Compose mode, if you stop a Song and then press PLAY, the Song will continue from the first beat of the Pattern that was playing when STOP was pressed. • In Perform mode, if you stop a Song and then press PLAY, the Song will re-start from the beginning.
38 5.1G Change Song Tempo as the SR-16 Plays To change the Song tempo as it plays, press the TEMPO/PAGE UP button to increase the tempo, and the TEMPO/PAGE DOWN button to decrease the tempo. 5.2 REAL TIME SONG CREATION To create a Song in real time (this assumes an empty song): 1.
39 5.3 MANUAL SONG CREATION 5.3A Enter a Pattern 1. Select Song mode and the desired Song number. 2. Select Compose mode. The display will show STEP 01 and the contents of the step, which is currently END (if the first step says END , that indicates that the Song is empty since it contains no data.
40 5.3E Delete a Step 1. The SR-16 should be in Song and Compose modes. 2. Use the INC/DEC buttons to select the step number to be deleted. 3. Press and hold ERASE.
41 4. While continuing to hold the COPY button, enter the destination Song number to which the source Song should be copied using the number or INC/DEC buttons. 5. While you continue to hold the COPY button down, press PLAY. The copy is complete, and the display says COPY DONE .
42 CHAPTER 6: MIDI SETUP This menu accesses important MIDI functions. General instructions are: 1. Press the MIDI SETUP button. 2. Use the Page (up and down) buttons to select different "pages" of functions; the display's lower right window shows the page number.
43 6.2 PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN) DRUM IN PAGE O N V1 SETUP MIDI PERFORM The display shows DRUM IN . This page features two different MIDI input velocity curves ( ON V1 and ON V2 ). To have the SR-16 receive note messages at its MIDI input, use the INC/DEC buttons to select ON V1 or ON V2 .
44 6.4 PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE) This page determines which MIDI in NOTE will trigger a pad, or MIDI out note will be produced if you play a pad. The display shows the note number/name in the upper left, and the drum pad number in the upper right window.
45 6.5 PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN) PAGE CLOCK IN O N SETUP MIDI PERFORM The display shows CLOCK IN . To have the SR-16 recognize clock (timing) messages present at its MIDI input, use the INC/DEC buttons to select ON (if no clock messages are present, the SR-16 will follow its internal clock tempo).
46 • The external device (sequencer, drum machine, etc.) can respond to MIDI timing signals. • These signals go from the SR-16's MIDI out to the external device's MIDI in. • CLOCKOUT is ON . When slaving the SR-16 to other devices, CLOCKOUT should be OFF and CLOCK IN should be ON .
47 6.8 PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG) PAGE SETUP MIDI PRG CHNG O FF PERFORM The display shows PRG CHNG . Program Change commands can change Drum Sets numbers at any time, including while the SR-16 is playing. To have the SR-16 receive Program Changes, use the INC/DEC buttons to select ON .
48 Drum Set Pad # MIDI Note Drum Set Pad # MIDI Note Drum Set Pad # MIDI Note 00 00 00 00 00 00 00 00 00 00 00 00 01 01 01 01 01 01 01 01 01 01 01 01 02 02 02 02 02 02 02 02 02 02 02 02 03 03 03 03 1 .
49 CHAPTER 7: BACKUP 7.1 BACKUP BASICS This function allows you to save the SR-16 Pattern, Song, and Drum Kit data to cassette tapes or MIDI system exclusive storage devices.
50 7.2 TAPE INTERFACE HOOKUP To save to tape: Connect a mini phone plug cable (male-to-male) from the SR-16 tape in/out to the recorder's tape in. If you are using a standard cassette recorder rather than a data recorder, plug into the recorder's Aux or Line Level input.
51 1. Connect the SR-16 MIDI out to the DataDisk (DD) MIDI in. 2. Insert a formatted disk into the DD and proceed to the next step. If the disk is not formatted, insert it in the drive and press the DD Format switch. When the DD display says FORMAT DISK?, press DO/YES.
52 7.5 PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?) PRESS PLAY PAGE BACKUP STORE TO TAPE? PRESS PLAY This function saves all Patterns, Songs, and Drum Kits to tape. The display shows STORE TO TAPE? Put the cassette recorder into record mode.
53 To cancel the verifying operation at any time, press STOP. The display says TAPE IN CANCEL . Background Although cassette interfaces are quite reliable, problems can occur due to incorrect tape levels, defective tape, bad luck, etc.
54 7.8 PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT) LOAD IN PAGE BACKUP PATT 0 1 A PRESS PLAY This loads a single Pattern from a tape dump. The display says LOAD IN PATT00 .
55 Background You may just want to load one Song from tape rather than all data. A Song being loaded from tape will take its original position in memory (e.g., SONG 32 will reload back into SONG 32) and will overwrite any data currently stored in that location.
56 7.11 CLEAR MEMORY/RE-INITIALIZE PARAMETERS After saving a bank of data, you may want to start programming new Patterns from scratch so you don't mix up new Patterns with old ones. This operation clears the memory and re- initializes all parameters.
57 CHAPTER 8: APPLICATIONS 8.1 MIDI SYNC APPLICATIONS 8.1A SR-16 As MIDI Timing Master The SR-16 can control several other slave MIDI drum machines or sequencers by turning on MIDI Clock Out, which sends SR-16 timing information down the MIDI line. 1.
58 3. Press PLAY on the system master. The SR-16 should start at the same time, and progress at the same tempo. If the master generates Song Position Pointer, you can start the master at any point, and both units will synchronize from that point on.
59 8.2 STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS Ideally, you should be able to translate your inspirations into tangible form with a minimum amount of effort. The following tips and techniques help speed up the process of creating Patterns and Songs.
60 8.3 SOUND STACKING ™ 8.3A Basics Sound Stacking™ was introduced by Alesis on its two earlier drum machines, the HR-16 and HR-16:B. It is a quick and efficient way of layering drum sounds to create thicker drum textures and gives the user wide capabilities for experimenting with new, personalized drum sounds.
61 8.4 UNDERSTANDING RHYTHMIC NOTATION Measures A piece of music is divided into smaller units called measures (also called bars), and each measure is divided into beats.
62 CHAPTER 9: MIDI SUPPLEMENT (This chapter is adapted with permission from Power Sequencing with Master Tracks Pro/Pro 4 and The Complete Guide to the Alesis HR-16 and MMT-8, copyright 1990 and 1989 respectively by AMSCO Publications.) 9.1 MIDI BASICS Most current electronic instruments, including the SR-16, contain an internal computer.
63 16's MIDI out jack can be switched to a thru function that merges MIDI in data with SR-16 MIDI data. 9.1B About Sequencing Sequencing, the computerized equivalent of tape recording, is a very common and popular MIDI application. The SR-16 is a special-purpose sequencer optimized for drum machine applications.
64 9.2B Mode Messages There are two messages that determine the MIDI mode (i.e., how devices will receive MIDI data). The "omni" message determines how many channels will be recognized. Omni on means that data from all channels will be received; Omni off limits the number of channels, usually to one.
65 MIDI For Musicians and The Electronic Musician's Dictionary by Craig Anderton; AMSCO Publications. The former was written specifically for musicians with no background in MIDI, and the latter defines terms related to musical electronics. Music Through MIDI by Michael Boom; Microsoft Press.
Symptom No display. Buttons have no effect. LCD reads “Software Error”. LCD shows nonsense, all lights on, or unit has lost all memory. No sound. Sound is distorted. Drums don’t “pan” in stereo field. One or more pads not working. Drums don’t play back as recorded.
Other sequencers won't slave... (cont'd) SR-16 won’t slave to other sequencer. SR-16 not responding to Program Changes. SR-16 not sending MIDI notes. SR-16 not receiving MIDI notes. Won’t load from tape. Note: Be sure to verify all saves immediately.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Alesis SR-16 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Alesis SR-16 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Alesis SR-16 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Alesis SR-16 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Alesis SR-16, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Alesis SR-16.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Alesis SR-16. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Alesis SR-16 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.