Manuale d’uso / di manutenzione del prodotto All Sport 5000 del fabbricante Daktronics
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All Sport ® 5000 Control Console Operations Manual E D - 1197 6 Re v 16 – 10 Se p tember 2007.
ED-11976 Product 1196 Rev 16 – 10 September 2007 DA K T R O N I CS , I N C . Copyright © 2003-07 All rights reserved. While every precaution has been ta ken in the preparation of this manual, the publisher assumes no responsibility for errors or omissions.
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Table of Contents i Table of Contents Section 1: Introducti on ................................................................................................................ 1 Important Safeguards ....................................................
ii Table of Contents Reset to First ................................................................................................................. ...........43 Reset Current Segment..................................................................
Table of Contents iii 5.2 Pitch and Sp eed Keys ........................................................................................................... 65 Pitch Keys .................................................................................
iv Table of Contents Possession ..................................................................................................................... ........... 84 In Game/Out of Gam e .................................................................
Table of Contents v Score +1, +2, +3, +6, -1 ....................................................................................................... .. 116 Quarter +1 ....................................................................................
vi Table of Contents Penalty Times.................................................................................................................. ....... 145 Time Outs.................................................................................
Table of Contents vii Points ......................................................................................................................... ............ 168 Set +1 ............................................................................
viii Table of Contents Player ......................................................................................................................... ............ 194 Individual S ubstitution .........................................................
Table of Contents ix Weight Class ................................................................................................................... ....... 226 Edit Se ttings ..........................................................................
x Table of Contents Default Settings ............................................................................................................... ....... 246 Section 17: Tae Kw on Do Op erati ons.....................................................
Table of Contents xi 18.4 Menu ........................................................................................................................... .......... 264 New Game ........................................................................
xii Table of Contents Extras +1 ...................................................................................................................... .......... 285 Extras -1 ...........................................................................
Table of Contents xiii Default Settings ............................................................................................................... ...... 311 Appendix A: Reference Dr aw ings .......................................................
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Introduction 1 Section 1: Introduction This manual is designed to explain the operation of the All Sport ® 5000 Series console. For questions regarding the safety, installation, operation or serv ice of this system, please refer to the telephone numbers listed on the cover page of this manua l.
2 Introduction 1.1 Console Overview The All Sport ® 5000 Series console is a state-of-the-art scoring and tim ing system. The console’s liquid crystal display (LCD) will guid e you through the operation of t he system. As a safety feature, this product has a 3 -wire ground type plug equipped with a third (grounding) pin.
Introduction 3 • Add indication of console running from battery backup. Add message at console power up to indicate that AC power was not connected. Add message to LCD and sound beeper when AC power.
4 Introduction Version 1.0.5 Release Date: 7 March 2000 • Track sport added • Test code 0001 added • Set TOD to 12:00 when start up so operators will set new time • Added caption control to ba.
Introduction 5 • The time out timer is blanked and the R TD sent when the timer is stopped • Formatted the specific TOD RTD item numbers as hh:mm:ss • Add PLR F PTS captions team name message ce.
6 Introduction • Fixed “ball on” function to exit when a key was pressed afte r an illegal key value • Fixed problem with hockey shots-on-goal and home player 1 penalty number • Fixed dimmin.
Introduction 7 • Modified pitch and speed routines to accept a faster pitch speed within 2 seconds of first reading • Modified auto racing code to use driv er name from ChronX for RTD display purp.
8 Introduction • Added a new code 6402 for football on hockey 2024 boards • Changed auto racing pylon scoreboard output s for pos 41-45 to use the correct RTD item numbers and display the correct information Version 1.
Introduction 9 • Added to judo to show the score, penalty, and medical status on the second line of the LCD • Added pitch count keys to pitch and speed code Version 1.
10 Introduction • Added 32 column captions for BB-3000 boards for TMFLS/TOL at address 225 • Changed delete of penalty time in hockey so it will scroll penalty time 2 up inst ead of bringing in time from penalty time 3 Version 1.
Introduction 11 • Added full and partial timeouts to BB-2046 • Switched SOG and SAVES position on the BB-2046 as requeste d (by scoreboard design) • Resume game does not restore TOD clock correctly in hockey. Made all sports go to game clock on a new game or resume • Added code 555 for Compulink interface for drag racing displays Version 1.
12 Introduction • Added general stats to football for address 28 in code 6611 for the Fargodom e • Changed the default mode to race mode in auto racing • Made codes 6000 and 1000 update the time on t he display after doing a set time • Added code 4701 and made it identical to code 4601.
Introduction 13 • Added shot clock test to water polo and hockey • Made increment of period in set time so it would blank the q uarter score if scoring by quarter • Added time-outs-left (TOL) to.
14 Introduction • Added code 399 for rowing controller • Added weight class with H/G points for win on player foul stat panels to wrestling • Added code 8610 for 8-lane track timing • Added co.
Introduction 15 • Fixed team fouls on stats panels for line 6, guest side did not show on power up or resume game • Added a key to basketball to clear team foul s • Added the period text message.
16 Introduction • Added custom code 9606 for the San Francisco 49ers football board • Added code 9100 for BB-2139 basketball board with 12 electronic p layer name captions • Added period digit t.
Introduction 17 • Added player names to volleyball and pe nalty times to hockey/handball for the European board codes 9200 and 9400. Added code 9409 for handball with three penalty times • Added display codes D7 and D8 to the compulink inte rface (code 555) for left and right KPH Version 2.
18 Introduction • Changed baseball code to clear ball, strike, outs at top and bottom of inning, and clear of batter and average • Added a key to clear the batter number and batter avera ge • Ch.
Introduction 19 • Added captions for baseball codes 5601 and 5602 to match t he captions in football and soccer on address 226 • Added a separate warning time for the partial time outs in basketball • Fixed the advantage time in wrestl ing to update the home and guest advantage areas after an edit.
20 Introduction • Fixed a bug in edit of quarter scores in football and basketball. Locks up if a cold key is pressed when waiting for quarter # entry. • Changed baseball to show time/atba t/pitch on time digits and show HE/atbat/pitch on the HE digits.
Basic Operations 21 Section 2: Basic Operation 2.1 Console Operation The console face consists of a 2-line x 16-character liquid crystal display (LED), sport specific insert, numeric keypad, operation keys, main cl ock keys, and LEDs for status.
22 Basic Operations (Continued form previous page) Sport Insert Number Number Code Judo 0G-96891, 0G-98376 Karate 0G-96890, 0G-98374 Pitch and Speed LL-2482 Segment Timer LL-2475 Not applicable Soccer.
Basic Operations 23 2.4 Start Up When the LCD Display is as shown, th e following actions may be selected. LCD Display Action AS-5000 v1.0.0 ED-xxxxx The console performs a self-test when it is powered on. During the self-test, a message displays the version of the standard softw are loaded in the console.
24 Basic Operations (Continued from previous page) LCD Display Action nn = last radio channel used Radio chan nn Enter or change If a new code is selected, and the radio option is installed, the consol e prompts for a channel. When Resume Game is used the last channel selected is used.
Basic Operations 25 Each radio receiver will accept data sent fr om the broadcast channel of it s respective broadcast group. This is selected by setti ng the transmitter radio (from the console) to the respective broadcast group (either 1, 2, 3 or 4).
26 Basic Operations LCD Display Action The LCD will toggle these screens RADIO SETTINGS BCAST Y CHAN XX The LCD shows the current radio settings along with a prompt to accept or modify these values.
Basic Operations 27 (Continued from previous page) LCD Display Action Enter to accept clear to modify The bottom line shows the current setting Bcast group 1 radio chan 01 The default setting is Broadcast 1 Channel 1 Edit the Broadcast Setting. Use the number keys to enter the desired br oadcast group and press < ENTER > to accept.
28 Basic Operations Single Controller Systems Channel Setting Typically all single controller systems will use the default setting BCAST = 1, CHAN = 1. All radio receivers must be set with a switch setting of 1 wi th the Broadcast 1 (BCAST 1) jumper set.
Basic Operations 29 Multiple Controller w/Single Broadcast Group Channel Setting Typically all single controller systems will use Broadcast 1 and Channel 1 for the first controller and Channels 2-8 for all remaining cont rollers.
30 Basic Operations Multiple Controller w/Multiple Broadcast Systems Channel Setting Typically all multiple controller systems will use Broadcast Group 1 Channel 1 for th e first controller in Broadcast Group 1 and Broadcast Group 2 Channel 1 for the first controller in Broadcast Group 2.
Basic Operations 31 (Continued from previous page) LCD Display Action The bottom line shows default settings. bcast group 1 radio chan 01 Broadcas t Group Channel Setting Control Scoreboards 0 0 All S.
32 Basic Operations Enter/Yes The < ENTER/YES *> key has two functions: • Completes an action. The asterisk is a reminder that this key is to be pressed when an asterisk appears on the LCD. • Serves as < YES > for input prompts. Clear/No The < CLEAR/NO > key has two functions: • Clears the LCD of numerical information.
Basic Operations 33 Set Main Clock LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped press < SET MA IN CLOCK > to display the current time of the main clock. To change the time enter the desired time on the number pad and press < ENTER >.
34 Basic Operations (Continued from previous page) LCD Display Action MAIN CLOCK -EDIT BREAK mm:ss * mm:ss = minutes, seconds Press < SET MAIN CLOCK > a third time or the down arrow key to display the configured time for break length. To accept the break length press < YES >.
Basic Operations 35 (Continued from previous page) LCD Display Action MAIN CLOCK -EDIT PRE mm:ss * mm:ss = minutes, seconds Press < SET MAIN CLOCK > a fifth time or the down arrow key to display the configured time for pre- game length. To accept the pre-game length press < YES >.
36 Basic Operations Count Up/Down LCD Display Action MAIN CLOCK-DOWN 1-UP, 2-DOWN up/down = current direction After the main clock has been stopped, the direction of the clock can be set. Press < 1 > or < 2 > to select UP or DOWN (default).
Basic Operations 37 Shot Clock Control The remote shot clock control box plugs into J7 on the back of the All Sport 5000 console. This unit has a rocker switch for Start/Stop and a momentary button f or reset. When the reset button is pressed, the shot clock timer is changed to the reset val ue and stops the timer from decrementing.
38 Basic Operations Accessing the Segment Timer Refer to Section 3 for details on running this function of the All Sport 5000 console. Turn on the console. Enter the multi-purpose sp ort code used for the scoreboard in use and press < ENTER >. A list of sport codes can be found in Appendix B .
Segment Timer 39 Section 3: Segment T imer Sport Insert: LL-2475 (Code 100 is for the dedicated Segment Timer) The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Segm ent Timer .
40 Baseball Operations 3.2 Accessing Segment Timer Turn on the console. Enter the multi-purpose sp ort code used for the scoreboard in use and press < ENTER >. A list of sport codes can be found in Appendix B . The segment timer program is accessed through the main menu of ea ch individual sport.
Segment Timer 41 3.4 Segment Timer Keys Segment No x Time x The < SEGMENT NO x TIME x > key is used to edit each segment’s time. Select the segment to be edited, and enter the time desired.
42 Baseball Operations Last Segment This key sets the last segment in a range of segments to run when < START > is pressed. LCD Display Action LAST SEGMENT NN nn = current last segment Press < LAST SEGMENT > and enter the segment to be set as the first segment.
Segment Timer 43 Copy Range This key sets a range of segments to a specific value. LCD Display Action COPY: nn:nn* SEG xx to yy nn:nn = segment value to be copied xx = starting segment value yy = ending segment value Press <COPY RANGE> and enter the time desired.
44 Baseball Operations Current Segment Press <CURRENT SEGMENT +1> to increment the segment number. Default Settings Write the settings for this installa tion in the space (Custom) provided.
Segment Timer 45 New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
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Baseball Operations 47 Section 4: Baseball Operations Sport Insert: LL-2438 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
48 Baseball Operations LCD Display Action INNING-+1 n n = current setting Press < INNING +1 > to increment the current inning number. The LCD shows the new value. Out +1 The current out number is displayed on the main LCD screen. Press < OUT +1 > to increment the current out number.
Baseball Operations 49 Ball Count, Strike Count, Clear Count The < BALL COUNT +1 > and < STRIKE COUNT +1 > keys increment the Ball and Strike digits.
50 Baseball Operations At Bat The < AT BAT > keys turn the home and guest at bat indicators on and off. It also cl ears the ball, strike, and out count and sets batter a nd average to blank when the At Ba t is turned on.
Baseball Operations 51 Hits, Errors, Left on Base The home and guest < HITS +1 >, < ERRORS +1 > and < LEFT ON BASE +1 > keys are all used to increment their respective totals.
52 Baseball Operations Runs The way that Runs are edited is determined by the Score By Inning setting. If Score By Inning is disabled, only the team tota l can be ed ited. If Score By Inning is enabled the total by inning can be edited and the team total i s automatically upda ted.
Baseball Operations 53 4.3 Menu The <MENU> key allows the user to select from a lis t of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function.
54 Baseball Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
Baseball Operations 55 Pitcher Number home nn nn = current setting Enter the jersey number of the new pitcher and press < ENTER >. Press the down arrow key to scroll to the next selection.
56 Baseball Operations LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program. Press < NO > or the down arrow key to scroll to the next selection.
Baseball Operations 57 (Continued from previous page) MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = &l.
58 Baseball Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*12, 2-24 HOUR Press < 1 > or < 2 > to display the time of day in 12 hour (default) or 24 hour format. Press < ENTER > or the down arrow key to scroll to the next selection.
Baseball Operations 59 LCD Display Action MAIN CLOCK-TIME PERIOD hh:mm:ss hh:mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press < ENTER >.
60 Baseball Operations Auto Increment Inning The < OUT +1 > key automatically increments the i nning and resets the out number to zero when: • The Auto Inning Increment setting is on. • The Home AT BAT indicator is on. • The current out number is 3.
Baseball Operations 61 Select SHIFT when real time data (RTD) is us ed to display the inning numbers. SHIFT moves all of the inning numbers and scores left one digit. The innings and scores automaticall y shift when < INNING +1 > is incremented and the inning number exceeds the number of displayed innings.
62 Baseball Operations Display Time Select if Time or At Bat will be displayed on the scoreboard. Note: This applies only to BA-2001 and BA-2005 scoreboards. LCD Display Action display Time Y/n *Time ←→ At Bat * = current setting Pressing < YES > will select “Time”.
Baseball Operations 63 Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
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Pitch and Speed 65 Section 5: Pitch and S peed Sport Insert: LL-2482 The Sport Insert drawing is located at the end of t his section. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Pi tch Speed ............................
66 Pitch and Speed Blank Time LCD Display Action BLANK TIME MM:SS MM:SS = current blank time This setting determines t he length of time before speed and pitch data is blanked on the display. Set Blank Time to 00:00 to display speed and pitch data continuously.
Pitch and Speed 67 Pitch Count Keys (Home and Guest) Pressing one of the pitch count keys will increment the value by one. To edit one of t he values, use < EDIT > as described below.
68 Pitch and Speed New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
Pitch and Speed 69 LCD Display Action STALKER GUN TYPE *SPORT ←→ PRO * = current setting If the gun is a stalker type, the next prompt w ill be to select which ty pe of stalker gun is used. Press the left or right arrow key s to select and press < ENTER >.
70 Pitch and Speed Speed Indicator LCD Display Action Select Indicator 1st NN* mph nn = current setting Select Indicator 2nd NN* mph nn = current setting This setting allows the user to select the speed at which the three speed indicators should light.
Pitch and Speed 71 RTD Item Numbers The Pitch and speed program uses unique RT D item numbers to display speed and pitch information. Items 23-25 display either MPH or KPH dep ending on cycle and display settings.
72 Pitch and Speed Frame Number and Pitch Types The frame number sent with each RTD frame also represents the pitch type (for manual mode). The pitch types for each frame number are shown below. Standard RTD Port configuration: 1,200 Baud Rate, 8 Data Bits, and No Parity for th e Jugs or Stalker Sport gun type.
Clock Console Operation 73 Section 6: Clock Console Operation Sport Insert 0G-136301 The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Clo ck Console ..........
74 Clock Console Operation Set Timer Time LCD Display Action PLAY CLOCK CURR – mm:ss mm:ss = current setting <SET TIMER TIME> sets the current time displayed on the shot clock or play clock timer.
Clock Console Operation 75 6.4 Settings Refer to Section 7 for Basketball Settings. Refer to Section 8 for Football Settings. Note: Only settings that apply to the operat ion of the main clock or shot/play clocks will affect the operation of the clock console.
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Basketball Operations 77 Section 7: Basketball Operations Sport Insert: LL-2433 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
78 Basketball Operations 1.1 Basketball Keys Set Shot Time LCD Display Action SHOT CLOCK-EDIT CURRENT mm:ss* mm:ss = minutes, seconds Press < SET SHOT TIME > to display the configured shot clock time length. To accept the shot clock time length press < YES >.
Basketball Operations 79 (Continued on previous page) LCD Display Action SHOT CLOCK-EDIT RESET 2 mm:ss* mm:ss = minutes, seconds Press < SET SHOT TIME > a second time to display the configured time for shot clock Reset 2 length. To accept the shot clock Reset 2 length press < YES >.
80 Basketball Operations LCD Display Action TIME OUTs-SELECT FULL MM:SS mm:ss = minutes, seconds Press < TIME OUT ON/OFF > to display the configured time for full time out length. To accept the full time out length press < YES >. To decline the selection of the full time out length press < NO >.
Basketball Operations 81 Time Out The home and guest < TIME OUT > keys are used to decrement the number of time outs remaining and start the time out clock. The scoreboa rd indicator is turned on when the type of time out is selected (full or partial).
82 Basketball Operations Score +1, +2, +3, -1 The home and guest < SCORE +1 >, < SCORE +2 > and < SCORE +3 > keys are used to increment the team score and the < SCORE -1 > key is used to decrement the team score .
Basketball Operations 83 Team Fouls +1 LCD Display Action TEAM FOULS-+1 HOME nn nn = current setting Press the home or guest < TEA M FOULS +1 > key to increment the number of team fouls for the corresponding team. The num ber of team fouls stop incrementing at the number of fouls configured for the 1-on-1 or 2-shot bonus.
84 Basketball Operations Bonus Note: Only the types of bonuses that were configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. LCD Display Action HOME BONUS 1-ON-1 Press the home or guest < BONUS > key to turn on the 1-on-1 bonus indicator for that team.
Basketball Operations 85 Player Note: If player stats are being received from DSTI the keys PLAYER, IND SUB and MASS SUB will be disabled. The LCD will display th e messages shown below when these keys are pressed.
86 Basketball Operations (Continued from previous page) LCD Display Action HOME PLAYER nn S-I F-n* P-nn nn = player number S-I = in game S-o = out of game F-n = number of fouls P-nn = number of points If the player is found, t he play er’s game status and statistics can be changed.
Basketball Operations 87 Individual Substitution LCD Display Action IND SUB-HOME nn* in for nn* nn = current setting When the home or guest < INDIV. SUB. > key is pressed, this prompt asks the jersey number of the player entering and leaving the game.
88 Basketball Operations Mass Substitution LCD Display Action MASS SUB-HOME PLAYER 1 nn* nn = current setting After the home or guest < MA SS SUB. > key is pressed the LCD will display a message on the LCD asking for the first of five player num bers that are going into the game.
Basketball Operations 89 7.1 Edit The < EDIT > key allows the user to select and ed it the following scoreboard fields. Press < EDIT > and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection.
90 Basketball Operations Team Fouls +1 LCD Display Action TEAM FOULS-EDIT HOME nn* nn = current setting Press < EDIT > < TEAM FOULS > for the home or guest team to display the current team foul setting. Enter the correct number of team fouls on the number pad and press < ENTER >.
Basketball Operations 91 7.2 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys, exit the Menu function.
92 Basketball Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Roster submenu and show the first prompt on the LCD.
Basketball Operations 93 LCD Display Action MENU-HOME EDIT PLAYERS? Press < YES > to assign the jersey numbers for all the players in the roster.
94 Basketball Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program.
Basketball Operations 95 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current dat a and exit the Menu.
96 Basketball Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press < 1 > or < 2 > to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game.
Basketball Operations 97 Main Clock Note 1: The settings entered for Main Clock are used with the < SET MAIN CLOCK > key. Note 2: The period, break and overtime lengths are used differently depending on the direction of the main clock. For count down, the main cl ock is set to the selected length, decrements towards zero, and stops at zero.
98 Basketball Operations Shot Clock LCD Display Action MAIN CLOCK-TIME RESET mm:ss* mm:ss = current setting This setting is used for the < RESET> button on the remote shot clock control console. Note: The current setting for the < RESET> time displays on the LCD until the first number key is pressed.
Basketball Operations 99 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST < TIME OUT > keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for < TIME OUT ON/OFF >, enter zero for the time.
100 Basketball Operations (Continued from previous page) LCD Display Action TIME OUTS-MODE PARTIAL n* n = current setting Enter the number of partial time outs on the number pad and press < ENTER >.
Basketball Operations 101 Team Fouls LCD Display Action TEAM FOULS-MODE UPDATE PLAYER? This feature must be enabled for all player-foul- points panels. Press < YES > to allow entry of a play er number after the home or guest team fouls are incremented or decremented.
102 Basketball Operations Select Team Foul Display LCD Display Action team fouls show on stats? Y This menu option allows t he selection of show ing team fouls on line 6 of the player stats panel. To accept display of team fouls, press < YES >. To decline display of team fouls, press < NO >.
Basketball Operations 103 The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
104 Basketball Operations Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Number of Periods 4 Tenth of a Second Ye.
Football Options 105 Section 8: Football Operations Sport Insert: LL-2437 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
106 Football Options LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the configured time for full time out length. To accept the full time out length, press <YES> . To decline the selection of the full time out length, press <NO>.
Football Options 107 LCD Display Action PLAY CLOCK-EDIT CURR mm:ss mm:ss = minutes, seconds Press <SET PLAY CLOCK> to display the configured time for overtime length. To accept the play clock time length, press <YES> . To decline the selection of the play clock time length, press <NO>.
108 Football Options (Continued from previous page) LCD Display Action PLAY CLOCK-EDIT RESET 2 mm:ss mm:ss = minutes, seconds Press <SET PLAY CLOCK> a second time to display the configured time for overtime length. To accept the play clock reset 2 length, press <YES> .
Football Options 109 Quarter +1 LCD Display Action quarter-+1 n n = current setting Press <QUA RTER +1> to increment the quarter number. The full time outs are automatically reset at halftime. quarter-Swap → n Y/N nn = current setting When the quarter number incr ements to 2 or 4 the PLA Y DIRECTION can be changed.
110 Football Options Ball On The <BALL ON> key is used to manually enter the fiel d position (yard line) of the ball. If Auto Calculate is on, SIDE OF FIELD must be selected first. LCD Display Action BALL ON nn* nn = current setting If Auto Calculate is on, SIDE OF FIELD must be selected first.
Football Options 111 Note 1: Only the types (full or partial) of time outs that were configured in the EDIT SETTINGS function are displayed on the LCD and available for selection. Note 2: The up and down arrow keys can also be us ed to select the full and partial t ime outs.
112 Football Options Score +1, +2, +3, +6, -1 The home and guest <SCORE +1>, <SCORE +2>, <SCORE +3> and <SCORE +6> keys are used to increment the team score and the <SCORE -1> key is used to decrement the team score. These keys will also blank the BALL ON, DOWN, and TO GO values when pressed.
Football Options 113 (Continued from previous page) LCD Display Action SIDE OF FIELD 1= ← 3= → Selects the current side of field for ball placement. Press 1 or the left arrow to set side of field to left. Press 3 or the right arrow to set side of field to right.
114 Football Options (Continued from previous page) LCD Display Action BALL ON nn ILLEGAL VALUE nn = current setting ILLEGA L VA LUE displays w hen the BA LL ON value is greater than the CENTER FIELD value entered in the settings menu. Enter the correct field posit ion (yard line) of the ball and press < ENTER >.
Football Options 115 Yards Passing Press < YARDS PASSING > to manually enter the number of passing yards gained or lost on a play. LCD Display Action passing -home yards nn nn = current setting Enter the number of passing yards gained or lost on a play and press < ENTER >.
116 Football Options 8.2 Edit The <EDIT> key allows the user to select and ed it the following scoreboard fields. Press <EDIT> and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection.
Football Options 117 Quarter +1 LCD Display Action quarter-EDIT n* n = current setting Press <EDIT> <QUARTER +1> to display the current quarter setting. Enter the correct quarter number on the number pad and press <ENTER> . The full time outs may be reset.
118 Football Options 8.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exits the Menu function.
Football Options 119 Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
120 Football Options LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be installed to enter the Team Name Message Center (TNMC) settings. The TNMC is updated after each selection is completed. Use the COLUMNS, ROWS and STROKE keys to select the WIDTH, HEIGHT and FONT of the TNMC.
Football Options 121 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
122 Football Options (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = &.
Football Options 123 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu.
124 Football Options 8.4 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key. Note 2: The period, break, and overtime lengths are used differently depending on the direction of the main clock.
Football Options 125 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME OVERTIME mm:ss mm:ss = current setting Set the amount of time for the overtime periods. Enter the correct amount of time for overtime periods in minutes and seconds on the number pad and press <ENTER> .
126 Football Options Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time.
Football Options 127 (Continued from previous page) LCD Display Action TIME OUTS-MODE SHOW ON MAIN? n n = current setting Press <YES> to display the time out time on the LCD and the main clock digits of the scoreboard while the time out clock is active.
128 Football Options Select Captions LCD Display Action Select captions On 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1.
Football Options 129 The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
130 Football Options Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Tenth of a Second No Period Length 8:00 Break.
Hockey Options 131 Section 9: Hockey Operations Sport Insert: LL-2436 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
132 Hockey Options LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> to display the configured time for full time out length. To accept the full time out length, press <YES> . To decline the selection of the full time out length, press <NO> .
Hockey Options 133 Period +1 LCD Display Action period +1 n n = current setting Press <PERIOD +1> to increment the period number. A prompt showing period number display s briefly. Penalty LCD Display Action HOME penalty ON Press the home or guest <PENA LTY> key, to turn on the penalty indicator for that team.
134 Hockey Options LCD Display Action TIME OUT-HOME FULL? n n = current setting Press <TIME OUT> to display the number of full time outs remaining. To accept the full time out and start the time out clock, press <YES> . Full time out decrements.
Hockey Options 135 Player Penalty LCD Display Action home plyr/pen 1 pnn pn nn:nn nn = current setting Press < PLAYER PENA LTY > to add a new penalty or edit an existing penalty for the home or guest team. To edit an existing penalty, use the up and down arrow keys to scroll to the desired penalty and press < ENTER >.
136 Hockey Options Set Main Clock LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped, press < SET MA IN CLOCK > to display the current time of the main clock. To change the time, enter the desired time on the number pad and press < ENTER >.
Hockey Options 137 Clear All Penalties Press <CLEAR ALL PENALTIES> to delete all of the penalties for the home or guest team. LCD Display Action HOME PLYR/PEN CLEAR ALL Y/N? Press <YES> to clear the penalties for all players in the roster.
138 Hockey Options LCD Display Action TIME OUT-HOME FULL n* n = current setting Press <EDIT> <TIME OUT> for the home or guest team to display the current setting of partial time outs remaining. Enter the correct number of full time outs on the number pad and press <ENTER> .
Hockey Options 139 Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> .
140 Hockey Options New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
Hockey Options 141 (Continued from previous page) LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed.
142 Hockey Options LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program. Press <NO> or the down arrow key to scroll to the next selection.
Hockey Options 143 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 9.5 Settings. Press <NO> to resume the game in progress using the current data and ex it the Menu.
144 Hockey Options LCD Display Action MENU-TIME OF DAY BLANK GAME DATA? I f 2-tod is selected, this message will be display ed. Press <ENTER> to blank all game data on the scoreboard except for the Time of Day digits. 9.5 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu.
Hockey Options 145 (Continued from previous page) LCD Display Action ' MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press <ENTER> .
146 Hockey Options Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time.
Hockey Options 147 (Continued from previous page) LCD Display Action TIME OUTS-MODE SHOW ON MAIN? n n = current setting Press <YES> to display the time out time on the LCD and the main clock digits of the scoreboard while the time out clock is active.
148 Hockey Options Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
Soccer Operations 149 Section 10: Soccer Operations Sport Insert: LL-2440 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
150 Soccer Options 10.1 Soccer Keys Time Out On/Off <TIME OUT ON/OFF> stops and starts the time out clock. The length of both the ful l and partial time outs can al so be changed when the time out clock is stopped.
Soccer Operations 151 (Continued from previous page) LCD Display Action TIME OUT-SELECT PARTIAL MM:SS mm:ss = minutes, seconds Press <TIME OUT ON/OFF> a second time to display the configured time for partial time out length. To accept the partial time out length and press <YES> .
152 Soccer Options Time Out The home and guest <TIME OUT> keys are used to decrement the number of time outs remaining and start the time out clock. The scoreboa rd indicator is turned on when the type of time out is selected (full or partial). The sc oreboard indicator is turned off when the time out clock expires or is stopped.
Soccer Operations 153 Score +1, -1 The home and guest <SCORE +1> and <SCORE -1> keys are used to increment and decrement the team score. LCD Display Action TEAM SCORE: +1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team.
154 Soccer Options Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> .
Soccer Operations 155 Score +1, -1 LCD Display Action TEAM SCORE: EDIT HOME nnn* nnn = current setting Press <EDIT> and either of the SCORE keys for the home or guest team to display the current team score setting. Enter the correct team score on the number pad and press <ENTER> .
156 Soccer Options New Game LCD Display Action MENU-MAIN NEW GAME? Press <YES> to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press <NO> to resume the game in progress using the current data and exit the Menu.
Soccer Operations 157 (Continued from previous page) LCD Display Action HOME-TEAM NAME aaaaaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed.
158 Soccer Options (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program.
Soccer Operations 159 Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Edit Settings submenu and show the first prompt on the LCD. Refer to Section 10.4 . Press <NO> to resume the game in progress using the current data and exit the Menu.
160 Soccer Options (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game.
Soccer Operations 161 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press <ENTER> .
162 Soccer Options LCD Display Action TIME OUTS-MODE FULL n n = current setting Enter the number of full time outs on the number pad and press <ENTER> . TIME OUTS-TIME FULL mm:ss mm:ss = current setting Enter the amount of time for a full time out in minutes and seconds on the number pad and press <ENTER> .
Soccer Operations 163 Display Penalty/TOL LCD Display Action Display Mode Penalty* TOL This selection allows the oper ator to decide w hether or not to display the penalty or TOL on the penalty digits.
164 Soccer Options The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
Tennis Operations 165 Section 11: T ennis Operations Sport Insert: LL-2483 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Block Diagrams, A/S5000/ 3000, Outdoor Sports .
166 Tennis Operations Matches Won +1 LCD Display Action Matches won +1 Top nn Nn = current matches won Press <MATCHES WON +1> to increment the matches won for the current team. Games Won LCD Display Action GAMES WON +1 TOP N Press <GA MES WON +1> to increment the number of games won in the current set for the respective player.
Tennis Operations 167 Reset Match LCD Display Action TOP=nn BOT=nn RESET MATCH? nnn = current setting Press <ENTER> to reset the current match. All set scores and current game score will be cleared and the set number will be set to 1. Reset Game Score Press < RESET GAME SCORE > to reset the player points values for the current game.
168 Tennis Operations Games Won LCD Display Action GAMES WON EDIT SET 1 TOP N nn = current setting Press <EDIT> <GA MES WON +1> to edit the number of games won in the current set for the respective player. Press the up or down arrow keys to move through the games won for sets other than the current set.
Tennis Operations 169 Matches Won LCD Display Action Matches Won: EDIT Top nn Nn = current matches won Press <EDIT> <MATCH WON +1 > to edit the current matches won for the selected team. 11.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport.
170 Tennis Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
Tennis Operations 171 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
172 Tennis Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = .
Tennis Operations 173 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu.
174 Tennis Operations 11.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key. Note 2: The period length is used differently depending on the direction of the main clock.
Tennis Operations 175 The possible settings for switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
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Track Operations 177 Section 12: T rack Operations Sport Insert: LL-2439 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
178 Track Operations If you do not know the code number to enter for your scoreboard, refer to Appendix B in t his manual. If you do not know the model number of your scoreboard, refer to the Installation and Maintenance manual provided with the scoreboard.
Track Operations 179 Place LCD Display Action PLACE:N n = current setting Press <PLA CE> to set the place of the runner in the lane specified on the scoreboard. PLACE: N EXTERNAL TIMER n = current setting This message is displayed when an external timer code is selected.
180 Track Operations Guest 2 and Guest 3 Score (Event/Heat) The function of the Guest 2 and Guest 3 score keys depends on the GUEST 2,3 VALUE in EDIT SETTINGS .
Track Operations 181 Score +1 The home and guest 1 and 2 <SCORE +1> keys are used to increment the team score. LCD Display Action TEAM SCORE-+1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team.
182 Track Operations New Game LCD Display Action MENU-MAIN NEW GAME? Press <YES> to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press <NO> to resume the game in progress using the current data and exit the Menu.
Track Operations 183 (Continued from previous page) LCD Display Action HOME-TEAM NAME aaaaaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed.
184 Track Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press <YES> to exit the sport code and run the segment timer program.
Track Operations 185 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 12.4 . Press <NO> to resume the game in progress using the current data and exit the Menu.
186 Track Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-TOD * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game.
Track Operations 187 (Continued from previous page) LCD Display Action Notes: If Event/Heat is selected, the Event/Heat value will be updated automatically when an external timer code is used. Use the SCORE setting if you do not w ant the values to be updated externa lly in an external timer code.
188 Track Operations (Continued from previous page) Setting Result 2-CLOCK STOP SWITCH OUTPUT=n 2-CLOCK STOP? n = current setting The switch closes w hen the main clock is stopped and opens when the main clock is running. External devices are disabled when the main clock is running.
Volleyball Operations 189 Section 13: V olleyball Operations Sport Insert: LL-2434 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
190 Volleyball Operations 13.1 Volleyball Keys Time Out On/Off <TIME OUT ON/OFF> stops and starts the time out clock. The length of both the ful l and partial time outs can al so be changed when the time out clock is stopped.
Volleyball Operations 191 LCD Display Action TIME OUT-HOME FULL n n = current setting Press <TIME OUT> to display the number of full time outs remaining. To accept the full time out and start the time out clock, press <YES> . Full time out decrements.
192 Volleyball Operations Score +1, -1 The home and guest <SCORE +1> and <SCORE -1> keys are used to increment and decrement the team score. LCD Display Action TEAM SCORE: +1 HOME nnn nnn = current setting Press the appropriate score key to increment or decrement the score for the home or guest team.
Volleyball Operations 193 (Continued from previous page) LCD Display Action HOME PLAYER nn NOT FOUND, ADD? nn = current setting If the player is not in the roster, this prompt asks if the player should be added. Press < YES > to add the player to the roster and credit the play to that player.
194 Volleyball Operations Player Note: If player stats are being received from DSTI the keys PLAYER, IND SUB, and MASS SUB will be disabled. The LCD will display th e messages shown below when these keys are pressed.
Volleyball Operations 195 (Continued from previous page) LCD Display Action HOME PLAYER nn S-n a-nn* k-nn nn = player number S-I = in game S-o = out of game a-nn = number of aces k-nn = number of kills b-nn = number of blocks d-nn = number of digs If the player is found, t he play er’s game status and statistics can be changed.
196 Volleyball Operations Individual Substitution LCD Display Action IND SUB-HOME nn* in for nn* nn = current setting When the home or guest <INDIV. SUB.> key is pressed, this prompt asks the jersey number of the player entering and leaving the game.
Volleyball Operations 197 Mass Substitution LCD Display Action MASS SUB-HOME PLAYER 1 nn* nn = current setting After the home or guest <MA SS SUB> key is pressed, the LCD will display a message on the LCD asking for the first of six player numbers that are going into the game.
198 Volleyball Operations 13.2 Edit The <EDIT> key allows the user to select and ed it the following scoreboard fields. Press <EDIT> and the key for the field to be edited. Match Number +1, Games +1 The <MATCH NUMBER +1> and <GAMES +1> keys are edited in the same ways.
Volleyball Operations 199 Score +1, -1 LCD Display Action TEAM SCORE: EDIT HOME nnn* nnn = current setting Press <EDIT> and either of the SCORE keys for the home or guest team to display the current team score setting. Enter the correct team score on the number pad and press <ENTER> .
200 Volleyball Operations Time Out On/Off LCD Display Action TIME OUTs-edit FULL MM:SS mm:ss = minutes, seconds Press <EDIT> <TIME OUT ON/OFF> to display the current time setting for full time outs. Enter the correct time on the number pad and press <ENTER> .
Volleyball Operations 201 New Code LCD Display Action MENU-MAIN NEW CODE? Press <YES> to begin selection of a new code from the ENTER CODE prompt. Press <NO> to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
202 Volleyball Operations (Continued from previous page) LCD Display Action HOME-TEAM abbr aaaaaaaaaa* The TEAM NA ME (LL -2441) insert must be inserted to enter the Team Name Messag e Center (TNMC) settings. The TNMC is updated after each selection is completed.
Volleyball Operations 203 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
204 Volleyball Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60.
Volleyball Operations 205 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show t he first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu.
206 Volleyball Operations 13.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the <SET MAIN CLOCK> key.
Volleyball Operations 207 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST <TIME OUT> keys, enter zero for the number of time outs. Note 2 If a full or partial time out is not needed for <TIME OUT ON/OFF>, enter zero for the time.
208 Volleyball Operations Team Stats UPDATE PLAYER? UPDATE PLAYER? allows the entry of a player number after the home or guest team aces, kills, blocks or digs are incremented or decrem ented. This feature must be enabled for all player-foul-points panels.
Volleyball Operations 209 (Continued from previous page) LCD Display Action user def 1 = n 2 - kills n = current setting user def 1 = Team Score user def 1 = Player/Foul Press <2> or use the left and right arrow key s to scroll to KILLS . Press <YES> to display KILLS on the scoreboard.
210 Volleyball Operations Select Captions LCD Display Action Select captions on 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1.
Volleyball Operations 211 Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to operate under different settings.
212 Volleyball Operations Default Settings Write the settings for this installa tion in the space (Custom) provided. Setting Default Custom 1 Custom 2 Custom 3 Period Length 60:00 Break Length 3:00 Up.
Wrestling Operations 213 Section 14: W restling Operations Sport Insert: LL-2435 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . The Quick Reference is located in Appendix D .
214 Wrestling Operations 14.1 Wrestling Keys Match Number +1 LCD Display Action match- +1 n n = current setting Press <MA TCH +1> to increment the match number. A prompt showing match number display s briefly. Weight class 01 nnn nnn = weight class If weight classes are selected, a prompt to select a weight class w ill be show n on the LCD.
Wrestling Operations 215 Set Main Clock (Period Times) LCD Display Action MAIN CLOCK -SET CURR mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second After the main clock has been stopped, press < SET MA IN CLOCK > to display the current time of the main clock.
216 Wrestling Operations Home Advantage, Guest Advantage, Stop Advantage Clock LCD Display Action time n:nn ↓ AD TM n:nn.n >g n:nn = main clock n:nn.n = advantage timer g or h = guest or home The main clock must be running to use the advantage timer.
Wrestling Operations 217 Team Score +1, -1 LCD Display Action team score- +1 home = n n = current setting Press <SCORE +1> or <SCORE -1> to increment or decrement the home or guest team score. A prompt showing total score w ill display briefly .
218 Wrestling Operations Start/Stop Injury Time LCD Display Action g injury n:nn AD TM n:nn.n >g n:nn = injury timer n:nn.n = advantage timer g or h = guest or home The maximum allowed injury time is set for each competitor at the beginning of a match and reset to this time when the Reset Match function is performed.
Wrestling Operations 219 LCD Display Action TOD 11:36:23 et The console will display the time of day , elapsed time of match, and points scored in the match. This will display until a key is pressed. Start/Stop Blood Time LCD Display Action g blood n:nn AD TM n:nn.
220 Wrestling Operations Start/Stop Recovery Time LCD Display Action RECOVERY n:nn AD TM n:nn.n >g n:nn = recovery timer n:nn.n = advantage timer The recovery time is set to the configured recovery time for each competitor when the <STA RT RECOVERY TIME> key is pressed.
Wrestling Operations 221 LCD Display Action AD TM guest mm:ss.t* mm:ss.t = minutes, seconds, tenths of a second Press <EDIT> <GUEST AD VANTA GE> to display the current advantage time fo r the guest competitor. Enter the advantage time fo r the guest competitor on the number pad and press <ENTER> .
222 Wrestling Operations LCD Display Action TEAM score-edit HOME nnn nnn = current setting Press <EDIT> and the appropriate statistic key to display the current setting. For example, <TEA M SCORE +1, -1>. Enter the correct number on the number pad and press <ENTER> .
Wrestling Operations 223 14.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys, exits the Menu function.
224 Wrestling Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press <YES> or the right or left arrow key to select the Home or Guest Roster submenu and show the first prompt on the LCD.
Wrestling Operations 225 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
226 Wrestling Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60%.
Wrestling Operations 227 Edit Settings LCD Display Action MENU-MAIN edit SETTINGS? Press <YES> or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Refer to Section 14.4 . Press <NO> to resume the game in progress using the current data and exit the Menu.
228 Wrestling Operations (Continued from previous page) LCD Display Action MENU-TIME OF DAY 1*GAME 2-tod * = current setting Press <1> or <2> to display the game clock (default) or the time of day clock on the scoreboard. Press the down arrow key to exit the Menu and return to the game.
Wrestling Operations 229 Blood/Injury Time The maximum allowed blood and injury times are set for each competitor at the beginning of a match and reset to these times when the Reset Match f unction is performed.
230 Wrestling Operations Select Captions LCD Display Action Select captions on 1 ← → 2 off This menu option allows for the controlled backlit captions to be turned ON/OFF. Press the < 1 > key to select ON and OFF for captions controlled by control #1.
Wrestling Operations 231 Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to operate under different settings.
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Event Counter 233 Section 15: Event Counter Sport Insert: 06-58047 The Sport Insert drawing is located at the end of this sect ion. The Quick Reference is located in Appendix D . Reference Draw ings: Insert, Event Counter Codes .......................
234 Event Counter Value/Days Use the <SET MAIN CLOCK> key to set the Time in addition to the number of days to be counted. Press <START> to start the main clock. If the console is set to count down, the ti me value decrements to 00:00.00 and the day value decremen ts by one.
Event Counter 235 Increment Value LCD Display Action INCREMENT VALUE nnnn nnnn = current value This key is used to set the increment value. The increment value will be added to the total value each time interval. Decrement Value LCD Display Action DECREMENT VALUE nnnn nnn = current value This key is used to set the decrement value.
236 Event Counter 15.4 External Input Counter The External Input Counter counts the occurrences of switch inputs starting at the ini tial value. Value/Days LCD Display Action VALUE nnnnnnnn Nnnnnnnn = current value Press < V AL UE / D AY S > to begin counting from the entered initial value.
Event Counter 237 15.5 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function.
238 Event Counter Dim/ Bright LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5&g.
Karate Operations 239 Section 16: Karate Operations Sport Insert: 0G-96890 Red/White Code 282 0G-98374 White/Red Code 285 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A .
240 Karate Operations M (Mubobi) LCD Display Action WHITE M +1 N N = new value <M+1> and <M-1> increment or decrement the Mubobi value for the selected competitor J (Jogai) LCD Display Act.
Karate Operations 241 16.3 Menu The <MENU> key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than <YES> , <NO> , the arrow keys, and other allowed keys exit the Menu function.
242 Karate Operations Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
Karate Operations 243 (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = .
244 Karate Operations Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press <YES> or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press <NO> to resume the game in progress using the current data and exit the Menu.
Karate Operations 245 16.4 Settings The following settings can be edited by the user when EDIT SETTINGS has been selected from the Main Menu. Main Clock LCD Display Action MAIN CLOCK-TIME PERIOD mm:ss mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press <ENTER> .
246 Karate Operations Setting Result 2-CLOCK STOP SWITCH OUTPUT=n 2-CLOCK STOP? N = current setting The relay closes when the main clock is stopped and opens when the main clock is running. External devices are disabled when the main clock is running.
Tae Kw on Do Operations 247 Section 17: T ae Kwon Do Operations Sport Insert: 0G-96889 Red/White Code 283 0G-98375 White/Red Code 286 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A Reference Draw ings: Insert, Tae Kw on Do, C ode 283 .
248 Tae Kw on Do Operations Kyong-go (K) LCD Display Action WHITE K +1 N N = new value < WHITE K+1 > and < WHITE K-1 > increment or decrement the ½ point deduction warnings for the selected opponent. Win LCD Display Action WHITE WIN ON < WIN > turns on the Win indicator for the selected opponent.
Tae Kw on Do Operations 249 Round Length LCD Display Action ROUND LENGTH Nn:nn nn = current setting < ROUND LENGTH > sets the length of the round. Rest Length LCD Display Action REST LENGTH Nn:nn nn = current setting < REST LENGTH > sets the length of the rest period.
250 Tae Kw on Do Operations New Game LCD Display Action MENU-MAIN NEW GAME? Press < YES > to clear all of the program data for the last game played or the game in progress and begin running the selected sport. Press < NO > to resume the game in progress using the current data and exit the Menu.
Tae Kw on Do Operations 251 Reset Rest LCD Display Action MENU-MAIN RESET REST? Press < YES > reset the main clock to the configured rest length value. Note: This function is disabled when the clock is running. Press the down arrow key to scroll to the next selection.
252 Tae Kw on Do Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program.
Tae Kw on Do Operations 253 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu.
254 Tae Kw on Do Operations 17.3 Edit D,G,K The D, G, and K values are edited in the same way. D is shown as an example. LCD Display Action WHITE D EDIT n nn = current setting When < EDIT >< D + 1 > is pressed, the current D value is displayed for editing.
Tae Kw on Do Operations 255 Press < NO > or the down arrow key to leave the relay setting and displa y the next prompt. The possible settings for relay output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? N = current setting The relay remains open at all times and any external devices are disabled.
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Judo Operations 257 Section 18: Judo Operations Sport Insert: 0G-96891 Blue/White Code 281 0G-98376 White/Blue Code 284 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A .
258 Judo Operations 18.2 Judo Keys White and Blue Osaekomi LCD Display Action TIME 4:00 ↓ WHITE OSAEKOMI < WHITE OSA EKOMI > and < BLUE OSAEKOMI > start the Osaekomi timer. The timer displays on the corresponding opponents side of the scoreboard.
Judo Operations 259 Sono-Mama LCD Display Action TIME 4:00 ↓ SONO-MAMA < SONO-MA MA > stops the Osaekomi and main clock and disables the < STAR T > key. The values of Osaekomi and main clock are held until the < YOSHI > key is pressed to resume.
260 Judo Operations Clear LCD Display Action TIME 4:00 ↓ CLEAR OSAEK < CLEA R > clears the Osaekomi time from both opponents’ sides of the scoreboard. Note: This key is disabled if the Osaekomi timer is running or if the Osaekomi timer is currently on.
Judo Operations 261 Medical Exam LCD Display Action BLUE MEDICAL 1 ON Max Medical There are two < MEDICA L EXA M > keys on the All Sport 5000. The first press of < MEDICAL EXA M > turns on the indicator for the selected opponent and starts the medical timer.
262 Judo Operations Wazaari LCD Display Action WAZAARI +1 n N = current value < W AZ AARI + 1 > and < W AZ AAR I - 1 > keys increment or decrement the selected opponent’s Wazaari value.
Judo Operations 263 Shido LCD Display Action WHITE SHIDO ON BLUE KOKA n n = new value < SHIDO > lights the corresponding penalty indicator and increments the opposing players Koka by one. Pressing < SHIDO > a second time clears the penalty indicator and decrements the opposing players Koka by one.
264 Judo Operations 18.3 Edit Yuko/Koka The Yuko and Koka values are edited in the same way. Yuko is shown as an example. LCD Display Action WHITE YUKO EDIT n n = current setting When < EDIT >< YUKO + 1 > is pressed, the current yuko value is displayed for editing.
Judo Operations 265 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current dat a and exit the Menu. Press the down arrow key to scroll to the next selection.
266 Judo Operations (Continued from previous page) LCD Display Action MENU-DISPLAY RUN SEG TIMER Y/N EXIT GAME ARE YOU SURE Y/N Note: The segment timer function is disabled while the clock is running. Press < YES > to exit the sport code and run the segment timer program.
Judo Operations 267 Edit Settings LCD Display Action MENU-MAIN EDIT SETTINGS? Press < YES > or the right or left arrow key to select the Settings submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu.
268 Judo Operations 18.5 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock LCD Display Action MAIN CLOCK-TIME PERIOD mm:ss mm:ss = current setting Enter the correct amount of time per period in minutes and seconds on the number pad and press < ENTER >.
Judo Operations 269 Medical Time LCD Display Action Medical Time 0:60 This function sets the configured time for a medical exam time. The time can be set up to 99 seconds. Setting the time to 0:00 will disable the timing function of the medical exam key.
270 Judo Operations The possible settings for the switch output are as follows: Setting Result 0 - DISABLED SWITCH OUTPUT=n 0-DISABLED? n = current setting The switch remains open at all times and any external devices are disabled.
Boxing Operations 271 Section 19: Boxing Operations Sport Insert: 0G-96892 Boxing Code 0291 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, Boxi ng, C ode 291 .
272 Boxing Operations Maximum Round Number LCD Display Action Max Round : Edit nn* nn = current value < MA X ROUND NUMBER > sets the value for the maximum number of rounds in the match. Enter the value from the keypad and press < ENTER >. Press < CLEAR > tw ice to cancel the selection and resume match.
Boxing Operations 273 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
274 Boxing Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
Boxing Operations 275 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press < YES > to select the Display submenu and show the first prompt on the LCD.
276 Boxing Operations Auto Time The Auto Time option allows the user to choose automati c time transitions. If turned ON, the time will automatically switch between round and rest time. If OFF is selected, this change must be done manually. ON is the default and is recommended.
Boxing Operations 277 19.3 Edit Though < EDIT > is not disabled for this sport code, the buttons avai lable on the insert are able to edit the settings without the use of the < EDIT > button. Therefore, this manual lists no function for the < EDIT > button.
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Strikeout Count 279 Section 20: S trikeout Count Sport Insert: 0G-163409 Strikeout Count Code 5099 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert, Strikeout Count, Code 5099 .
280 Strikeout Count Strikeouts +1, -1 LCD Display Action Cur value : +1 Nn Nn = new value < STRIKEOUTS +1 > and < STRIKEOUTS –1 > increment and decrement the strikeout count for the game and season by one. The selected frame for the game strikeout count is sent through the RTD port each time the key is press ed.
Strikeout Count 281 20.2 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys exits the Menu function.
282 Strikeout Count Dimming LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60% = <4> 50% = <5>.
Cricket Operations 283 Section 21: Cricket Operations Sport Insert: 0G-164973 Cricket Code 5599 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Insert; Cri cket, C ode 5599 .
284 Cricket Operations Batsman Left, Batsman Right < LEFT BATSMAN > and < RIGHT BATSMAN > set the Home and Guest Batsman numbers for the players that are currently batti ng. LCD Display Action home batsman left nn* Nn = current value Press Home or Guest < LEFT BATSMA N > to set the left batsman's number for that team.
Cricket Operations 285 Extras +1 LCD Display Action Extra runs: +1 home nn nn = current setting Press the appropriate < EXTRA +1 > key to increment the total number of extra runs for the Home or Guest team. The LCD shows w hich key w as pressed and the new value for the game.
286 Cricket Operations Overs +1 LCD Display Action Overs: +1 nn nn = current setting Press the appropriate < O VERS +1 > key to increment the number of overs for the game. The LCD shows w hich key w as pressed and the new value for the game. Overs -1 < OVERS -1 > is used to make corrections if an entry error has occurred.
Cricket Operations 287 Inning #1, Inning #2 LCD Display Action Change Inning? are you sure y/n Y = < ENTER > key N = < CLEAR > key Press the appropriate < INNING #1 > or < INNING #2 > key to select an inning for the home or guest team to score and display on the scoreboard.
288 Cricket Operations Wickets +1, -1 LCD Display Action Wickets-EDIT nn* nn = current setting Press < EDIT > and one of the WICKETS keys to display the w ickets setting. Enter the correct wickets number on the number pad and press < ENTER >.
Cricket Operations 289 New Code LCD Display Action MENU-MAIN NEW CODE? Press < YES > to begin selection of a new code from the ENTER CODE prompt. Press < NO > to resume the game in progress using the current data and exit the Menu. Press the down arrow key to scroll to the next selection.
290 Cricket Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
Cricket Operations 291 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press < YES > or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu.
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Water Polo Operations 293 Section 22: W ater Polo Operations Sport Insert: 0G-178439 The Sport Insert drawing is located at the end of this sect ion. The Team Name insert and Block Diagram drawings are located in Appendix A . Reference Draw ings: Block Diagrams, A/S5000/3000 Hockey .
294 Water Polo Operations LCD Display Action TIME OUT-SELECT FULL MM:SS mm:ss = minutes, seconds Press < TIME OUT ON/OFF > to display the configured time for full time out length. To accept the full time out length, press < YES >. To decline the selection of the full time out length, press < NO >.
Water Polo Operations 295 Period +1 LCD Display Action period +1 n n = current setting Press < PERIOD +1 > to increment the period number. A prompt showing period number display s briefly. Time Out The home and guest < TIME OUT > keys are used to decrement the number of time outs remaining and start the time out clock.
296 Water Polo Operations LCD Display Action TIME OUT-HOME FULL? n n = current setting Press < TIME OUT > to display the number of full time outs remaining. To accept the full time out and start the time out clock, press < YES >. Full time out decrements.
Water Polo Operations 297 Player Penalty Start LCD Display Action home plyr/pen Player o1* nn = current setting Press < PLAYER PENALTY STA RT > to start a new penalty time for the home or guest team. The penalty time will start to count immediately .
298 Water Polo Operations Score The home and guest < SCORE +1, -1 > keys are used to increment and decrement their respective totals. LCD Display Action TEAM score-edit HOME nnn nnn = current setting Press the appropriate key to increment or decrement the total for the home or guest team.
Water Polo Operations 299 22.2 Edit The < EDIT > key allows the user to select and ed it the following scoreboard fields. Press < EDIT > and the key for the home or guest field to be edited. Time Out Note 1: Only the time outs configured in the EDIT SETTINGS function are displayed on the LCD and available for selection.
300 Water Polo Operations Period +1 LCD Display Action Period edit n n = current setting Press < EDIT > < PERIOD +1 > to display the current quarter setting. Enter the correct quarter number on the number pad and press < ENTER >. The full time outs are reset.
Water Polo Operations 301 22.3 Menu The < MENU > key allows the user to select from a list of options specific for each sport. The up and down arrow keys allow the user to scroll through the menu list. Pressi ng a key other than < YES >, < NO >, the arrow keys, and other allowed keys, exits the Menu function.
302 Water Polo Operations Home Roster, Guest Roster Home Roster and Guest Roster are entered in the same way. Home Roster is used as an example. LCD Display Action MENU-ROSTER SELECT HOME Press < YES > or the right or left arrow key to select the Home or Guest Rost er submenu and show the first prompt on the LCD.
Water Polo Operations 303 Display Menu The DISPLAY MENU allows the user to start and edit the segment timer or to cha nge the brightness of the scoreboard. LCD Display Action MENU-MAIN ENTER DISPLAY MENU? Press <YES> to select the Display submenu and show the first prompt on the LCD.
304 Water Polo Operations (Continued from previous page) LCD Display Action MENU- Dimming level (0-9): nn% nn = current level None = bright <0> 90% = <1> 80% = <2> 70% = <3> 60.
Water Polo Operations 305 Time of Day LCD Display Action MENU-MAIN SELECT TOD? Press < YES > or the right arrow key to select the Time of Day submenu and show the first prompt on the LCD. Press < NO > to resume the game in progress using the current data and exit the Menu.
306 Water Polo Operations 22.4 Settings The user can edit the following settings when EDIT SETTINGS has been selected from the Main Menu. Main Clock Note 1: The settings entered for Main Clock are used with the < SET MAIN CLOCK > key.
Water Polo Operations 307 (Continued from previous page) LCD Display Action MAIN CLOCK-TIME BREAK mm:ss mm:ss = current setting Set the amount of time between periods. Enter the correct amount of time for break length in minutes and seconds on the number pad and press < ENTER> .
308 Water Polo Operations (Continued from previous page) LCD Display Action SHOT CLOCK-MODE SYNC W/ MAIN? Press < YES > to synchronize the shot clock wi th the main clock. If < STOP > for the main clock is pressed while the main and shot clocks are running, the shot clock stops.
Water Polo Operations 309 Time Outs Note 1: If a full or partial time out is not needed for the HOME or GUEST < TIME OUT > keys, enter zero for the number of time outs. Note 2: If a full or partial time out is not needed for < TIME OUT ON/OFF > , enter zero for the time.
310 Water Polo Operations Switch Output The All Sport 5000 series console has a switch that can be used t o drive a number of different devices. The switch can be configured to oper ate under different settings.
Water Polo Operations 311 Default Settings Write the settings for this installa tion in the space (Custo ) provided. Setting Default Custom 1 Custom 2 Custom 3 Tenth of a Second Yes Period Length 15:0.
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Reference Draw ings 313 Appendix A: Reference Drawings In this appendix, the follow ing draw ings are filed in numerical order by drawing number. Track/Football SCBD w/ Finish Lynx, in Press Box (opt ion #3) ................................ Draw ing A-095152 Track/Football SCBD w/ Fi nish Lynx, in Field .
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Sport Inserts 315 Appendix B: S port Insert s Sport Insert Draw ings: Insert; Event Count er Codes 371- 376 ...................................................................... Draw ing A-058047 Insert; Tae Kw an Do, C ode 283.......................
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Sports Code Numbers 317 Appendix C: S port s Code Numbers Reference Draw ings: Address Table, 1 thr ough 128 ........................................................................... Draw ing A-115078 Address Table, 129 thr ough 256 ................
318 Sports Code Numbers Model Address Basketball Volley ball Wrestling Hockey Football BB-2046 12,14 1105 2105 3105 4105 6105 BB-2047 12,14 1105 2105 3105 4105 6105 BB-2101 17 1105 2105 3105 4105 6105.
Sports Code Numbers 319 Model Address Basketball Volley ball Wrestling Hockey Football H-2021 71,72,73 4401,4402 H-2022 71,72,73 4401,4402 H-2023 71,72,73 1402 2402 4402 H-2024 71,72,73 1402 2402 4402.
320 Sports Code Numbers Model Address Basketball Volley ball Wrestling Hockey Football TI-2102 1 All All All All All TI-2200 4 All All All All All VB-2001 12 2105 VB-2002 15 2105 VB-2101 17 2105 WR-20.
Sports Code Numbers 321 Notes: 1) code 1101 is Player-Foul and code 1102 is Foul-Player 2) code 2101 is Game Number & Match Numb er and code 2111 is Game Number only 3) code 3101 is Match Number and code 3102 is Advantage Time 4) Game Clock only C.
322 Sports Code Numbers Model Address Baseball Football Soccer Track Lacrosse FB-1630 15,16 5601,5602 1 6601 7601 4601 FB-1630L 15,16 5601,5602 1 6601 7601 4601 FB-1730 15,16 5601,5602 1 6601 7601 860.
Sports Code Numbers 323 Model Address Baseball Football Soccer Track Lacrosse SO-824 11 6601 7701 4701 SO-918 11 5601 6601 7701 4701 SO-1424 12 5601,5602 1 6601 7701 4701 SO-1624 13,14 5601,5602 1 660.
324 Sports Code Numbers Model Address Baseball Football Soccer Track Lacrosse TI-2019 1 All All All All All TI-2101 1 All All All All All Notes : 1) Code 5601 is With Clock and code 5602 is With Out C lock. 2) To receive data from an external timer substit ute code 8602 for the Omega PowerTime and code 8603 for the Daktronics Omni Sport 1000/6000.
Sports Code Numbers 325 Model Address Sport Code TI-2013 1 + Columns 1-4 Multi-Purpose T imer 99 TI-2014 2 + Columns 1-4 Multi-Purpose T imer 99 TI-2015 2 + Columns 1-4 Multi-Purpose T imer 99 RO-2002.
326 Sports Code Numbers Model Address Sport Code Game/Shot Clock Console 1,2 Basketball 1000 Game/Play Clock Console 1,2 Football 6000 Shots On Goal Console 74 Hockey 4000 See Table for Indoor M odels.
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Quick Reference 327 Appendix D: Quick Reference All Sport 5000 ® Standard Keys Note: Refer to Section 2.6 Standard Keys for more detailed operating instructions . Start/Stop Clock • <START> and <STOP> control the function of the main clock.
328 Quick Reference All Sport 5000 ® Segment Timer Note: Refer to Section: 3 Segment Timer Operation for more detailed operating instructions . First and Last Segment • <FIRST SEGMENT> and <LAST SEGMENT> set the range of segments to be used.
Quick Reference 329 All Sport 5000 ® Baseball Note: Refer to Section 4: Baseball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
330 Quick Reference • < HIT> or < ERROR> turn on or off their respective scoreboard indicators. • The < ERROR> key may also prompt for an error position depending on the Error Position setting • The total Team Hits and Errors are modified using the < HITS+1> and < ERRORS+1> keys.
Quick Reference 331 All Sport 5000 ® Basketball Note: Refer to Section 7: Basketball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
332 Quick Reference • <SET SHOT TIME> changes the current value of the shot clock timer. Pressing <SET SHOT TIME> a second time allows the reset value of the shot clock timer to be edited. Player Roster Keys • < PLAYER> selects the player number for statistics edit.
Quick Reference 333 All Sport 5000 ® Football Note: Refer to Section 8: Football Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
334 Quick Reference • The < TIME OUT ON/OFF> selects a full (1 st press) or partial (2 nd press) time out and starts the time out clock. • The time out clock may be displayed on the main scoreboard using the Time Outs Show on Main setting in the Menu under Edit Settings .
Quick Reference 335 All Sport 5000 ® Hockey Note: Refer to Section 9: Hockey Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER/YES> to resume the game where last shut off.
336 Quick Reference • < ENABLE PENALTY CLOCKS> and < DISABLE PENALTY CLOCKS> control the automatic decrement of the penalty clocks with the main clock. The current status is shown as an EN or DS in the bottom right corner of the LCD screen.
Quick Reference 337 All Sport 5000 ® Soccer Note: Refer to Section 12: Soccer Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
338 Quick Reference • <FOULS+1> and <FOULS-1> increment and decrement the team fouls. Edit Key Function • Press < EDIT> followed by any of the following keys to edit the respecti.
Quick Reference 339 All Sport 5000 ® Track Note: Refer to Section 12: Track Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
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Quick Reference 341 All Sport 5000 ® Volleyball Note: Refer to Section 13: Volleyball Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
342 Quick Reference Player Roster Keys • < PLAYER> selects the player number for statistics edit. Pressing <IN GAME> or <OUT OF GAME> within the player statistics edit screen ch anges the status of the player selected. Press the left and right arrow keys to edit t he aces, kills, blocks, and digs for the selected player.
Quick Reference 343 All Sport 5000 ® Wrestling Note: Refer to Section 14: Wrestling Operation for more detailed operating instructions . Start-Up • Turn the Power Switch ON . • At the Resume Game? Y/N prompt: • Press <ENTER /YES> to resume the game where last shut off.
Un punto importante, dopo l’acquisto del dispositivo (o anche prima di acquisto) è quello di leggere il manuale. Dobbiamo farlo per diversi motivi semplici:
Se non hai ancora comprato il Daktronics All Sport 5000 è un buon momento per familiarizzare con i dati di base del prodotto. Prime consultare le pagine iniziali del manuale d’uso, che si trova al di sopra. Dovresti trovare lì i dati tecnici più importanti del Daktronics All Sport 5000 - in questo modo è possibile verificare se l’apparecchio soddisfa le tue esigenze. Esplorando le pagine segenti del manuali d’uso Daktronics All Sport 5000 imparerai tutte le caratteristiche del prodotto e le informazioni sul suo funzionamento. Le informazioni sul Daktronics All Sport 5000 ti aiuteranno sicuramente a prendere una decisione relativa all’acquisto.
In una situazione in cui hai già il Daktronics All Sport 5000, ma non hai ancora letto il manuale d’uso, dovresti farlo per le ragioni sopra descritte. Saprai quindi se hai correttamente usato le funzioni disponibili, e se hai commesso errori che possono ridurre la durata di vita del Daktronics All Sport 5000.
Tuttavia, uno dei ruoli più importanti per l’utente svolti dal manuale d’uso è quello di aiutare a risolvere i problemi con il Daktronics All Sport 5000. Quasi sempre, ci troverai Troubleshooting, cioè i guasti più frequenti e malfunzionamenti del dispositivo Daktronics All Sport 5000 insieme con le istruzioni su come risolverli. Anche se non si riesci a risolvere il problema, il manuale d’uso ti mostrerà il percorso di ulteriori procedimenti – il contatto con il centro servizio clienti o il servizio più vicino.